Weekly status update [0051/????]

The author stares silently at a calendar, a dazed look on his face.

  • Much of this week was spent watching HBomberguy’s Donkey Kong 64 charity stream for Mermaids. I read about it after-the-fact and am slowly catching up on it… but the stream’s close to 60 hours long, so even watching it at 1.25x (for the gameplay parts) and 1.5x (for the “just chatting parts”) is a whole lot of time. It’s been really good so far, though, and a pleasant change from the usual negativity and vitriol on the Internet.
  • Speaking of videogames, I’ve actually been playing them again quite a bit this week. I finally finished up Shining in the Darkness this weekend, played a bit of this and that earlier in the week, then settled in on trying to finish the PS4 remaster of Assassin’s Creed: Brotherhood (or, as I like to call it, Assassin’s Creed 2.1). I made some serious progress in it, but am putting the game away for a day or two thanks to playing so much my right thumb hurts. I even played some online co-op Overcooked! 2, which was just as fantastic as I thought it would be.
  • We had a game night on Tuesday at Fercott Fermentables. It was just three of us, but we had a great time playing Aeon’s End, a quirky co-operative deckbuilding game. I liked it quite a bit more than I thought I would going in, and I actually had pretty high expectations. I also managed to play a pair of games of ConHex on Tabletop Simulator with a friend… which mainly just made me long to play more stuff on TTS more frequently.
  • I haven’t talked much about my diet since I’ve returned from Louisiana, but never fear: I’ve actually been sticking with it after the first few days of “travel is stressful and I don’t need this too” justification. (I mean, travel is stressful, but it’s still a justification for bad behavior.) I suspect I’ve taken off all of the weight I put on during my near-month back home, and maybe a little extra? I continue to not weigh myself due to the way that tends to mess me up, but pants sure seem to be looser…
  • …and speaking of food, I had dinner last night with one of my good friends and old coworkers. His last day at the company was this Thursday; he’s moving into the world of small business, helping his wife run a local veterinary clinic. I am extremely interested to see the similarities and differences with our experiences, although obviously there are a tremendous number of fundamentals that are already quite different for the two of us (family vs. single, working vs. not) so I don’t think they’ll actually be all that comparable. I wish him the best of luck, and we plan on having dinner on the regs to catch up, compare, and enjoy tasty Tex-Mex.

You walk away slowly.  He doesn’t seem to notice, his eyes still fixated on the flimsy cardboard-and-paper construction. “Hang in there!” it blandishes. Hang in there indeed. 

Weekly status update [0050/????]

Fifty sure is a nice, big round number, isn’t it?

  • Wrapped up Castle Rock over the weekend. It ended up being okay but not great, leaning too heavily on past Stephen King works without establishing its own identity, and with some seriously incoherent bits. (Like, what happened to the forest fire?) I’ve also gone through the first four or so episodes of Superstore, which is a perfectly fine workplace comedy with an excellent cast; it’s nothing spectacular, but sometimes you just wanna watch something pretty funny for twenty-two minutes.
  • I watched Solo: A Star Wars Story early this week. It was… fine? I paused it halfway through to watch a streamer for an hour or so, though, so clearly it didn’t completely engross me. Like Rogue One, it felt deeply inessential due to being a prequel where you know the end result, but for whatever reason I enjoyed Rogue One‘s grit more.
  • Most of Tuesday and Wednesday were spent watching poker on Twitch, as mentioned here earlier.
  • I’ve been playing Picross 3D Round 2 off and on for a long time, and went back to playing it more actively this week. The real big gaming thing is that I picked Shining in the Darkness back up after putting it aside for months; my hand-drawn graph paper maps were taunting me, and I want to play Shining Force sooner rather than later. I ended up sinking a bunch of time Thursday and Friday into SitD, and am pretty close to the end now. It’s a solid dungeon-crawler, with an impressively done difficulty curve that still keeps me on my toes without feeling insurmountable. If only the inventory system weren’t so awful.
  • Lastly, I went over to an old coworker’s house for game night Friday evening. We played a bunch of new-to-me games. Quacks of Quedlinburg felt way too random for the length of time it lasts. I also had a strong negative impression of Azul, which led me to realize that there’s a whole class of board games (namely those with a bunch of take-that involved) that I really intensely dislike unless I’m playing them two-player; I had a similar reaction to Photosynthesis, although that’s a game I enjoyed quite a bit more mechanically. On the positive side, The Fox in the Forest seems like it might be the first two-player trick-taking game that actually works, which is exciting. I need to play it more to confirm that.

It’s only two more weeks before I’ve been doing this for a year. That’s a crazy, sobering thought.

Weekly status update [0048/????]

And thus ends my last full week back in Louisiana. Barring catastrophe, I’ll be back in Lenoir next Friday… and already missing the delicious food I’ll be leaving behind.

And friends and family too, of course. Mustn’t forget them.

  • The rate of boardgame play slowed down dramatically this past week, but I’ve still managed to fit in some more games of Dominion and even a round of Antike II. Tomorrow’s the yearly game night where we play bourré until the wee hours of the morning, a high point of every holiday trip back home.
  • The massive amounts of TV consumption, on the other hand, continued unabated. Watching the last season of The Americans was almost as good the second time around as it was the first; we then pivoted to two other shows which we’ve also finished. The first, The Marvelous Mrs. Maisel, was extraordinarily good. It’s an Amy Sherman-Palladino joint, and hoo boy is it basically everything I ever wanted in a TV show: non-stop Amy S-P comic hijinks, tons of gorgeous period detail, and copious use of the F word. Strong recommend. The other show is The Last Kingdom, one of the drops in the sea of under-advertised Netflix shows. I only learned about it thanks to a random Reddit thread, in fact. It’s basically a “real life” Game of Thrones-lite, set in the 9th Century in a pre-unification England. It’s good but not great, but the visuals are fantastic, the soundtrack is solid, and the action is engaging. Perfect holiday watching, in other words.
  • I’ve made a concerted effort on this trip to eat out less than I tend to when I’m back home, but I still have to hit up some of my favorite restaurants while I’m back in town. Honorable mention goes to the Central arm of Cafe Phoenicia, which has stepped up their game considerably over the last couple of years; it was good enough that I didn’t feel the need to go all the way across town for my usual Albasha fix. But the true winner of this past week was Fleur de Lis, my favorite hole-in-the-wall restaurant in the world. I was compelled to write a snarky 5-star review for the place on Google Maps, but can’t find a good way to link it here; I trust your ability to find it. Also, order your pizza “well done” there. Your belly will thank you.
  • Even though I’ve been sleeping late most days, I’ve also been fitting in a bunch of naps in the early afternoons. And: naps are amazing. We should all nap more.
  • Not so much on the videogame or puzzle front; it turns out that sitting at my mother’s table doing puzzles is a rapid recipe for major back pain for me now, which… sucks. And I’ve just got better things to do (or, at least, more social things) than play solo on my PS4 while I’m here. That said, what little I’ve done continues to be effectively joint: an old puzzle game or two on my DS, or Picross 3D Round 2 on my 3DS.
  • After nearly twenty years of having essentially the same webhosting solution, I’ve moved my sites (including this blog, of course). It’s with the same ISP, Pair Networks, but I’ve switched to their modern shared hosting solution, as the plan I was on hasn’t actually been offered for years. The net result is that I’m going to save ~$100 a year and am actually on newer hardware besides. Other than a short service interruption early Friday afternoon, the transition’s been smooth, and as always their customer support has been nothing but highly responsive to the minor issues I’ve had. I had never changed over before due to time-value of money arguments, but with retirement my time’s become quite a bit cheaper, and my worry about the longevity of the old platform was steadily increasing. All good now! If you see any issues with this blog, please let me know.

I’ll likely be heading out early morning Tuesday or Wednesday; one of the nice things about being retired and driving here is that I don’t really have to decide just yet. I’ll post a quick update when I make it home.

Weekly status update [0047/????]

Sorry about the lack of a mid-week post. On the other hand: holidays.

  • Lots of time spent with family over the last week. My oldest sister and uncle stayed over at Mom’s for Christmas Eve, and we added my nephew and his SO for Christmas night, so it was a pleasantly packed house in the evenings. My younger-older sister and her spouse showed up for Christmas Day, and various other friends and extended family members drifted in and out of the house over the days. This is one of the nicest things about being “back home:” seeing everyone.
  • I’ve also played a metric ton of board games, mostly with the neighbors (and in particular their youngest son, who now works at the same place where I did as a student at LSU). He and I have played a bunch of two-player stuff, and we’ve played bigger games with more of his family. Some highlights are:
    • the new Dominion expansion (Renaissance), which I got for Christmas, and which feels like another Adventures/Empires level endeavor;
    • Evil High Priest, which came in right before I left to come home, and which is a solid take on worker placement with some take-that mechanics added in;
    • Spirit Island, a serious step up for my neighbors, but one that went over surprisingly well despite its length. (I’ve played it before, but am always happy to play it more frequently.)
  • I’ve also been watching TV with my mother, a long-standing tradition. We just finished the third season of Travelers last night, which left me really, really hoping they get renewed for a fourth season. We’re also watching the last season of The Americans together and are almost done with it as well. (If you read what I wrote before, you understand why I don’t mind watching it again.)
  • There’s been a bit of a puzzle/videogame combination thing going, in that what gaming I’ve done has been on my DS and 3DS; specifically, the Nikoli Nurikabe game on the former, where I only have ~15 puzzles (out of 300) before I’m finally done, and Picross 3D Round 2 on the latter, where I’m deep in the postgame. I’m on weirdly difficult puzzles in both, though, and have put them down for the last few days.
  • Food. So much food. A lot of it has been delicious junk food–I ordered a ton of stuff from the Tootsie company direct (link withheld so that I’m at least less responsible for your irresponsibility) and the usual Airheads and Gold-n-Chees)–but my mother is a fantastic cook and I’ve been taking heavy advantage of her culinary skills. I’ve actually only eaten out twice since I’ve been here, which has got to be a record low. There are too many tasty things to eat at the house to leave.
  • I’ve even done a bit of writing. It’s awful and private, but it’s writing nevertheless.

I’ll be hanging out mostly by myself for the next couple of days, while the family is off elsewhere, which is a surprisingly pleasant break in the middle of my visit. But I’m looking forward to them being back as well. All in all, it’s been a nice, if a bit hectic, visit, and one I look forward to continuing. There are lots more board games to play, after all.

Weekly status update [0045/????]

I could say that snow interrupted my plans, but that would require me to have plans to begin with.

  • That said, yeah, it sure did snow quite a bit.  I ended up stuck at home from Saturday afternoon until Tuesday morning.  Fortunately the power never went out, and I had procured enough supplies that it wasn’t a problem (in fact, I’m still working through said supplies–by which I mean junk food, of course–and it looks like I’ll finish just in time for my trip home next week).
  • I got the oil changed in my car Tuesday (which was honestly the only reason I left home that day; otherwise I would have waited until Wednesday… except see below).  Now my vehicle is as ready as I can get it for the long jaunt home.  I may have gotten stuck in the snow in the service station parking lot, but I won’t tell if you don’t.
  • We also had an extended game night Tuesday night, which meant I had to get rolling anyhow.  We played Terraforming Mars.  It was a fine, if underwhelming, experience.  The game is an engine builder, which is one of my favorite types, but honestly it just felt like it had way more surface complexity (and subsequently took a long time to play) without necessarily providing a lot more in the way of actual enjoyment.  I think the time would be better spent on three games of Race for the Galaxy.
  • Speaking of board games, we also had an “online game night” on Thursday.  Sadly several people didn’t actually get their setup tested beforehand, so what should have been a group of six people ended up being a group of three due to technical issues.  We played Dominion and Century: Spice Road, both of which I like a lot.
  • I finished up The Labyrinth Index, which was very good, if very dark.  I’ve intentionally not started anything new since.  I plan on bringing my Kindle home for the holidays, and probably reading several of the Wheel of Time novels on it while I’m there.
  • I’ve continued to play Tametsi off and on as, really, the only videogame I’m currently into.  It’s been scratching both the game and the puzzle itch.
  • It dawned on me Wednesday that the sixth (and final) season of The Americans might be on Amazon Prime Video at this point.  Sure enough, it was.  I ended up watching all ten episodes back-to-back, something I hadn’t done in ages.  The last episode was one of the best hours of television I’ve ever seen, and the season reaffirmed just how good the show was; I’ll be writing a “Here’s a Thing” for it sometime soon.  But, uh, just watch it if you haven’t already.

Tomorrow’s the holiday party, which I’ve thankfully managed to wrangle a ride for; I wasn’t excited about having to drive to Asheville this weekend and then an additional 13+ hours come Wednesday for the trip back home.  I’m already feeling apprehensive about all of it, but that’s pretty typical for me.  I’ll manage.  Hopefully I’ll be able to keep up my posting schedule while I’m back in Louisiana, but I make no promises.  In any event: still not bored!

Weekly status update [0044/????]

Another quiet week; I’ll try to be less blather-y than last time.

  • I finally finished Ash.  It was definitely worth the read, even though I probably did permanent damage to my eyesight with that damn book.  It’s hard to recommend, though, given its length… but I’ll recommend it anyway.  Gritty, clever, and moving, it made for a superb read.  And if nothing else it’ll take you ages and feel like an accomplishment when you’re done!
  • I’m now reading The Labyrinth Index, the eighth book in the Laundry Files series.  It’s very good so far, although the setting is very, very bleak (for reasons that are pretty major spoilers for the series as a whole).  Despite it being a much quicker read than Ash–how can it not be?–I find myself putting it aside constantly to do something else.  It’s not the book’s fault; it’s that I’m pretty drained on the reading front.  I’m gonna finish it in the next day or two, though.
  • As mentioned earlier this week, the puzzle stuff I’ve been working on with Krazydad went live on his site.  We’re now working on… something else, that may or may not result in further puzzling goodness.  Further news as events warrant.
  • I’ve continued to poke my way through Tametsi, which is fantastic but also intensely brain-burning.  After uninstalling all of the free-to-play stuff on my PS4, I… basically haven’t booted it up since, other than to buy the new Williams pinball table pack for Pinball FX3.
  • I finished up a book of sudoku puzzles I had been working on off-and-on for, like, four years.  Well, mostly finished.  The last three puzzles suddenly required a bunch of advanced techniques that the other 209 didn’t; I know how to do those techniques, mind you, but I felt it was a betrayal of confidence in the structure of the magazine and called it quits.  One down, a million to go…
  • I’m not really watching anything on TV right now other than keeping up with The Good Place.  You are watching The Good Place, right?  It’s fantastic.

This weekend looks to be very ugly here, with incoming snow-storms.  I’ve prepped as much as is reasonable and am heading to bed early now just in case.  Hopefully I just end up snowed in rather than, y’know, snowed in and freezing.  We shall see!

Here’s a videogame thing: Let It Die

After months of putting it off, I finally beat Let It Die late Sunday afternoon while a friend of mine watched through the magic of Sony’s “Share Play.”  Monday morning, I uninstalled the game, likely never to play it again.

Total time spent in game: upwards of 560 hours.  That’s a bit of a lie; there’s at least twenty or so hours there that were just the PS4 idling, for Reasons.  But only a bit of one.  I most certainly actively played the game for upwards of five hundred hours.  The only thing I’ve ever played even close to that much is probably the MUD I ran back in the mid-to-late ’90s, sadly defunct now.

So, an important question comes to mind: was Let It Die any good?

I… think so.  I’m not certain.  It’s free-to-play, and while it has without a doubt the least scummy F2P mechanics of any game I’ve played–it actually hands out the premium currency often enough that you never need to spend a penny on the game–I’m also aware that the gacha/slot machine mechanics that underlie basically every F2P game have a nasty way of short-cutting people’s critical faculties.

I’ll talk about the bits I am confident of, though.  Let It Die is an action RPG roguelike… thing, with a distinct sensibility in style and sound design that pretty much had to come from Grasshopper Manufacture, the company that Suda51 (of No More Heroes and Killer7 fame) started.  It has, without a doubt, the best damn soundtrack of any videogame since Katamari Damacy. (The fact that you can’t buy the OST is frickin’ criminal.)  And the combat in the game is extremely satisfying, in a Dark Souls-esque way; you learn how to handle just about everything with careful consideration (and the occasional death).  Most of the enemies in the game amount to AI-controlled versions of your own characters, which at first seems a bit lame–where’s the variety?–but it ends up being a strength, not a weakness, as it gives you a sense of how each weapon works from both sides.

The ending, which I won’t spoil, was something of a disappointment, in that there was a fairly obvious “twist” I was expecting that didn’t actually happen.  And the ending is actually no ending at all, nowadays; the game is fairly crammed with “post-game” content (and only now do I realize just how ridiculous that particular term is… how can anything in a game be, you know, post-game?), but after sinking the amount of time I did into the title I had no interest in pursuing those particular slogs.

It has crafting mechanisms, which are the main place that the gacha/lottery elements come into play, but other than a couple of particular grinds–expect to see a lot of a particular 21-22-23F run–it doesn’t actually feel that onerous.  It has kinda-sorta-not really permadeath, but careful play (and judicious use of the freemium currency) can work around that too.  And the asynchronous multiplayer PVP is an interesting design effort that I wish more single-player games would take a very hard look at copying.

Yes, there are a couple of really nasty difficulty spikes in the game, but they’re nothing that can’t be overcome with good equipment and deilberate care.  Above all, I feel like its design is scrupulously fair, which is basically something that is never ever true for free-to-play games.

This is all very disjointed, so let’s circle back around to the question.  Is Let It Die any good?  Yes.  Yes it is.  But I uninstalled it.

That said, I uninstalled all the other free-to-play games the night before, right after I beat Let It Die, with no sense of loss.  And right now I’m glancing at my PS4 controller, wondering whether I should install LID again and make another run at the Tower of Barbs.

I shouldn’t.

But will I?

[Let It Die is also available on Steam nowadays, for those of you who don’t have a PS4 and want to check it out.  It’s free there too.  But don’t say I didn’t warn you as to how much time it may absorb.]

Weekly status update [0043/????]

This week was even more low-key than last week, with one major exception.  And that’s fine by me.

  • I’m still reading Ash: A Secret History.  It’s very, very good, and also very, very long; I’m on page 716 as I write this, which is almost precisely two-thirds of the way through the book.  Most days I manage somewhere between fifty and a hundred and fifty pages.  It’ll be done soon, and it’s likely the last (physical) book I read this year; I’ll jump to my Kindle, because…
  • …the power went out at my house Saturday morning at 3am and was off until around 2pm.  It was cold.  I ended up bundling under two blankets on my recliner and starting the second Wheel of Time book on my Kindle, which was half-charged.  (Thanks, battery pack I still have from my job!  You kept my phone and my Kindle going.)  Fortunately the power did come back on before I had to find somewhere else to crash for the evening.
  • Most evenings have been spent watching Twitch, and specifically NickCapricorn, a small streamer who has been playing various classic games.  I do mean small; it’s not uncommon for there to only be one or two of us active in his chat.  But he’s a nice guy and he keeps up conversation… and he’s currently playing StarTropics, one of my favorite old NES games, for the first time.  It’s been a delight watching him do so very badly at it.
  • I continued working with Krazydad on the Ripple Effect implementation, by which I mean I wrote a bit of code and did quite a lot more test solving of puzzles while he messed with a bunch of parameters.  I suspect the new puzzle type will be going up on his website relatively soon, which is pretty exciting.  They’re not quite as good as human-made ones… but I now have code to generate an infinite number of them for the rest of my life, so that seems like a reasonable trade-off.
  • I’ve also continued to solve paper puzzles during the day, mostly as a break from reading Ash.  I’m only eight puzzles away from finishing this dang Sudoku book I’ve been working on for years.  (Of course, those eight puzzles are the hardest ones, and they generally take me half an hour or so to solve, so there’s still plenty of time left in there…)
  • And on the videogame side, I was turned on to Tametsi by folks in a puzzle-related Discord.  It’s basically “extremely hard Minesweeper,” and is very very good.  Also very cheap ($3).  I’m excited to work my way through it.  (It says that it’s Windows-only, but tametsi.exe is actually a Java JAR file, so if you know the proper incantations it’s perfectly playable on both Mac and Linux “natively.”)
  • I also put a lot of time into Let It Die this week, and particularly today.  No, I still haven’t beaten it, because I know when I do I’ll stop playing, and I still really enjoy the game hundreds (and hundreds) of hours in.  But I think I’m really, truly going to push to beat the game before I head home for the holidays.
  • After being a good boy for Thanksgiving, I utterly exploded the diet on Monday with some delicious pizza.  Well, lots of delicious pizza.  I ended up fasting for the rest of the week, breaking it this morning, which will hopefully help me get back on track.  I’ve already written off the holidays–in fact, I spent time yesterday figuring out which snacks I’m going to have shipped to my Mom’s house before I get there–so the better I do before then the less catastrophic my time home will be.  And then it’ll be back to the grind come January… but isn’t that what Januaries are for?

(As a side note, I managed to finagle the right bits to go to my old job’s holiday party one last time, mostly thanks to the efforts of a friend who still works there.  I’m looking forward to it; the party itself is always pleasant, but I started a tradition of playing card games and other fun easy group games in the lobby of the hotel until the wee hours of the morning after the party, and getting to do that one last time will be nice.  That’s not for a couple of weeks, though.)

…for a week where not a lot happened, I sure wrote a lot.  Huh.  I’ll try to be more brief next week.  Maybe my fingers just wanted to type a bunch again, now that NaNo’s over?

Weekly status update [0038/????]

As promised (and expected), a comparatively peaceful week.

  • I read eight or nine more novels in the pre-NaNo rush.  Five of them were The Long Earth and its sequels, a collaborative effort by Terry Pratchett and Stephen Baxter.  They were… fine, I guess?  The setting was neat, but none of the books really had a plot, per se, other than the fourth.  Mostly they were picaresques.  Easy reads, though.  Bruce Sterling’s Islands in the Net was much more interesting, a pretty obvious reaction to the typical cyberpunk stories that the man had popularized with his Mirrorshades compilation.  I’m currently in the third (of four) “Okie” novels by James Blish.  The compilation sorts them chronologically rather than in publication order, and it shows; this third one was the first written, and feels a lot rougher than the others, in the weird sort of way ’50s sf often does: absolutely crazy stuff happens (like sending a planet out of the galactic plane as if it’s no big deal), and the book treats it as a fait accompli.  It’s weird, but a nice change from the headier modern stuff I’ve been reading otherwise, so I’ll finish it up in the next day or two.
  • That said, I’m still going to have a ton of books left on my sofa at the start of NaNoWriMo, only four days away now, which means I’ll have to keep reading throughout the month.  It’ll be less of a problem than usual, I guess, since I don’t also have a job sucking up the oxygen (and time), but it’s going to be something of a first for me.
  • Speaking of NaNo, I’ve spent a lot more time thinking about my upcoming novel, including thoughts about how it’s likely to end.  I think I have a pretty workable (if very rough) outline of the main body in my head.  That sort of thing often changes with the writing, and I’ll definitely let it if it needs to, but it’s a good start.
  • As part of the prep work for said upcoming novel, I had to look into the modern state-of-the-art for Google Web Fonts.  (You’ll see why… hopefully.)  I think I’ll be able to do what I need to do with a minimum of pain, although I’ll have to write a custom text-to-HTML translator for this novel so it’ll look right.  I’m… actually kinda looking forward to that?
  • Still watching a bit of TV.  I manage an episode of Last Man on Earth and Brooklyn Nine-Nine most days, and Luke Cage and Orange is the New Black every other day or so.  I’m looking forward to finishing both of the latter shows, mainly because I want to bump The Chilling Adventures of Sabrina up on the queue for timeliness/thematic reasons.
  • Other than my usual free-to-play gaming, I’ve put quite a bit of time into video pinball in the last week or two.  Pinball FX3 has the Williams licenses now, and those tables have been fun to mess around on, but I’ve mainly been grinding Sorcerer’s Lair, which I still think is the best table Zen’s ever made.  I find it really strange that it’s their free-to-play table, particularly given how many hundreds of dollars I’ve sunk into all the other ones… but that’s fine.  It was interesting watching a Twitch streamer play the table for the first time, having the same dawning sense that I did many years ago of “oh, there is actually something to this whole pinball thing!”  Yes.  Yes, there is.
  • The diet’s been pretty much derailed for the last couple of weeks, at first due to the visit and then later because it’s always easier to say “tomorrow” than it is to actually buckle down and do the right thing.  I’m typing this up as a bit of public self-shaming to, you know, buckle down and do the right thing.
  • On a meta note, the new Gutenberg editor for WordPress is horribly buggy; it tends to eat anything after italics in a bullet point unless you do some stupid shenanigans, as one example that I had to deal with several times while writing this update.  I may go back to the classic editor for a while until they fix more of the bugs.

In the middle of next week begins the month-long adventure of NaNoWriMo, which will be… interesting, for sure.  I look forward to it with no small amount of trepidation every year (and wrote about it earlier this week), but I do look forward to it.  I don’t know how it’ll mess with my posting schedule here, though.  We’ll find out together, I guess!

(Also, Gutenberg ate the last couple of sentences of this post three times because of that stupid italics bug.  Ugh.  Back to the classic editor I go.)

Weekly status update [0035/????]

This’ll be a short one; it was a very quiet week.

  • Reading continues apace, although I got “stuck” for a bit on The Two Georges, an alt-history novel by Richard Dreyfuss (yes, the actor) and Harry Turtledove, who I assume did all the actual writing.  It was a just-fine book, honestly; the real problem was that it was a 1000+ page book in a 450-page binding, which meant the font was tiny and single spaced.  It took a lot of energy to read.
  • Continued watching The Last Man on EarthBrooklyn Nine-Nine, and Luke Cage.  I haven’t been able to bring myself to watch another episode of OITNB.
  • More puzzles, including a ridiculously hard Slitherlink that, I think, has permanently turned me off of the ones in the Gakken publications.  There’s “interestingly hard” and then there’s “requires flat-out guessing or psychic powers,” and a few too many of their puzzles are of the latter type.  It’s a shame, because I find even the hardest ones by Nikoli pretty trivial at this point, but I’m not willing to beat my head against those crazy-hard ones, so…
  • Nothing meaningful on the videogame front.  I did learn that Zen got the license for Bally/Williams tables after The Pinball Arcade lost it, which has me very excited; I much prefer the polish of the Zen tables, so seeing them do real pinball rather than the fantasy tables they usually do will be very interesting.

Like I said, a very quiet week indeed, perhaps the most “just the usual” week I’ve had since I retired.  No complaints here, though!  Other than that there’s no way I’m gonna get through my stack of books before NaNoWriMo starts in a few weeks…