Weekly status update [0050/????]

Fifty sure is a nice, big round number, isn’t it?

  • Wrapped up Castle Rock over the weekend. It ended up being okay but not great, leaning too heavily on past Stephen King works without establishing its own identity, and with some seriously incoherent bits. (Like, what happened to the forest fire?) I’ve also gone through the first four or so episodes of Superstore, which is a perfectly fine workplace comedy with an excellent cast; it’s nothing spectacular, but sometimes you just wanna watch something pretty funny for twenty-two minutes.
  • I watched Solo: A Star Wars Story early this week. It was… fine? I paused it halfway through to watch a streamer for an hour or so, though, so clearly it didn’t completely engross me. Like Rogue One, it felt deeply inessential due to being a prequel where you know the end result, but for whatever reason I enjoyed Rogue One‘s grit more.
  • Most of Tuesday and Wednesday were spent watching poker on Twitch, as mentioned here earlier.
  • I’ve been playing Picross 3D Round 2 off and on for a long time, and went back to playing it more actively this week. The real big gaming thing is that I picked Shining in the Darkness back up after putting it aside for months; my hand-drawn graph paper maps were taunting me, and I want to play Shining Force sooner rather than later. I ended up sinking a bunch of time Thursday and Friday into SitD, and am pretty close to the end now. It’s a solid dungeon-crawler, with an impressively done difficulty curve that still keeps me on my toes without feeling insurmountable. If only the inventory system weren’t so awful.
  • Lastly, I went over to an old coworker’s house for game night Friday evening. We played a bunch of new-to-me games. Quacks of Quedlinburg felt way too random for the length of time it lasts. I also had a strong negative impression of Azul, which led me to realize that there’s a whole class of board games (namely those with a bunch of take-that involved) that I really intensely dislike unless I’m playing them two-player; I had a similar reaction to Photosynthesis, although that’s a game I enjoyed quite a bit more mechanically. On the positive side, The Fox in the Forest seems like it might be the first two-player trick-taking game that actually works, which is exciting. I need to play it more to confirm that.

It’s only two more weeks before I’ve been doing this for a year. That’s a crazy, sobering thought.

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