Weekly status update [0021/????]

It was a relatively uneventful week, other than a pair of delicious meals that effectively bookended the working chunk.  I was confused enough on Monday to think it was Saturday, though, so it goes to show you that days of the week start becoming a bit nebulous once they don’t actually affect your life very much.  Or I’m just very forgetful.

Or both.  Why not both?

  • The first meal, on Tuesday, was a going-away dinner for one of my old coworkers.  I was pleasantly surprised to be invited, and had a good time chatting with all of my old teammates.  The steak wasn’t bad either.  (It was delicious.)
  • The second meal, on Friday, was at the local Tex Mex place I frequent.  I got a platter full of meat with caramelized onions, avocado, and all the taste.  It was also delicious.
  • In the middle, along with last weekend?  So much Planetside 2.  So much.  According to this page, I started playing this past Sunday or Monday (the graph is a bit unclear) and have already put 61 hours into the game.  That’s… a lot of game.  It also doesn’t count the several hours I’ve spent on alternate characters.  I wrote about it here.  Yesterday I could feel the game starting to get a bit stale… but then I convinced one of my old coworkers to play Friday evening, and we both had a great time together, and that renewed my excitement.  We’ll see how long it lasts.
  • Alongside the videogames (well, mostly the one), I finished reading John Kessel’s The Moon and the Other.  I should write a “Here’s a Book Thing” about it, and I may, so I’ll just say that I enjoyed it quite a bit.  What on the surface looks in some ways like a reaction to The Handmaid’s Tale isn’t, really.  Also, those two books one after the other was a bit of a weird coincidence, given their exploration of gender roles… but I picked up the Kessel almost entirely based on the cover.
  • I suspect my back is just going to hurt me a bit every morning from here on out, but at least it’s not the acute pain I was experiencing the last few weeks any more.  Small blessings and all that.

Lastly, this is not really something specific that happened, but: every time I left the house, I realized how little I leave the house now.  I am definitely not an errand-a-day sort of guy; if anything, I bundle them up and do them all at once, then stay home for two or three days before venturing out again.  This was helped by the fact that I didn’t get a rotisserie chicken from Walmart even once this week, which usually puts me on the road for a couple of minutes every morning.  It seems a little strange, as someone who spent at least some time in the car every weekday since I was sixteen or so.  It’s a small but significant change to the rhythm of my life.

Here’s a videogame thing: Planetside 2

I’ve had more “oh, damn, it’s 6am and I haven’t gone to bed yet” nights in the last week than I’ve had in total since I retired, and it’s all because of Planetside 2.

For those of you unfamiliar with the game, Planetside 2 is a massively multiplayer online first-person strategic shooter.  That’s a whole lot of adjectives; put simply, you run around going “pew pew” with laser guns, there’s a lot of people playing at the same time, and there are goals and objectives beyond “pew pew a bunch of them before you get pew pewed back.”

In many ways, the game is a more complicated version of a game mode I was obsessed with many years ago, Unreal Tournament 2004‘s Onslaught mode.  At the depths of my addiction to that particular mode, I would come home from working at LSU at 1700 or so and not stop until 0200 or 0300, night after night, for weeks on end.  I stopped because it was utterly wrecking my wrists; as a keyboard-and-mouse game, I was doing a lot of repetitive strain on my right wrist in particular as I played.

Planetside 2 is basically Onslaught scaled up 64x or so.  There are three teams/factions; the goal is to be the team with the most territory.  You can’t just drop deep into your opponent’s land and capture there, because the only vulnerable territory is that connected to your own by the “Lattice,” which is generally (but not always) the stuff that’s right next to it on the map.  What this means in practice is that the “front” of the fight is constantly shifting but almost never crazily distant, as your faction either successfully claims a bit of territory and pushes further in, or loses territory and is pushed back.

Now, I’m playing on the PS4, which makes it a bit of a double whammy of a mess: I’m already not exactly good at first-person shooters, having lost my high level of coordination as I’ve gotten older, and using a controller rather than keyboard and mouse just makes it worse.  But that’s actually mostly okay, because the game has a bunch of “support” work that you can do.  I spend most of my time as an engineer, repairing vehicles and other things around the bases, and the game rewards me for doing so.

That said, the game has some major issues.  It’s free-to-play, and while its monetization strategy is only mostly scummy, the real problem is that it’s a free-to-play game… on a console… in the dead of summer… where you shoot people.  If you don’t already know what that means, let me tell you: it is absolutely overrun with twelve year old boys who think cursing is the Coolest Thing Ever and constantly kill their own teammates because it’s funny.  There are moments of utter brilliance, when you get in with an organized group and manage to fend off a nasty assault or execute one of your own… and there are moments of utter frustration when the person whose vehicle you were keeping alive turns the turret and shoots you for no good reason.

And while the monetization is only mostly scummy, it is scummy.  The rate at which you get experience (“certifications”) in the game is low, so it strongly encourages you to drop real money on the game to unlock stuff.

But there are some clever things too.  For one, most of the weapons are “sidegrades;” better at some things but worse at others.  You actually really don’t ever need to buy a new weapon for most of the classes, and if you do it can come much later.  That’s surprisingly respectful for a F2P game, where often the person with the most money gets super-awesome ultra better versions of the standard weapons.

Now, I know that I’m not supposed to play massively multiplayer online games, because I know what a time-sink they can be.  But I suspect that I’m going to run Planetside 2 dry in a week or two; it’s fun, but ultimately pretty same-y, and unless I can convince some friends to play with me–it’d sure be nice to team up with actual adults rather than prepubescents–it’s going to end up too lonely to sustain.  But for the time being I’m having fun, and given that I haven’t paid a penny for the game (and don’t plan to), why not?

(If you’re interested in teaming up, drop me a note.  I know no one will, but I feel like I’ve gotta try.)

In conclusion: Planetside 2 is pretty neat.  It’s given me sleepless nights.  Would play again.

Weekly status update [0020/????]

It’s kind of amazing to me that I’m 20 weeks, 140 days, into retirement.  It both doesn’t feel that long at all–I can still remember driving into work and hunting for a parking spot, sometimes the most challenging thing I did all day–and impressively far in the past.  That second part excites me; I was a little worried that the days would quickly start disappearing into a blur of nothingness, but instead I feel like I actually get quite a bit out of most of my waking hours.  Sure, it’s reading, or playing games, but those are both things that I wanted to do more of in the past and didn’t have the time for.  Now that I do, it’s nice.  Really nice.

  • I’ve officially given up on the whole USPS situation.  Dealing with their international handling department is a special kind of hell.  I got replacements for all of the items, so I don’t really care that much now; I’m mostly just angry I wasted time contacting them in the first place.  More fool me for trying to do the right thing.
  • I fasted most of this week, and I think that was successful in recalibrating my hunger levels… but then I went and ate way too much today in a sort of rebound effect.  Sigh.  I still stuck with the keto side of things, so I’m not worried about that, but we’ll have to see in the days ahead if I screwed it up.
  • Still haven’t done much in the way of puzzles.  The dot-by-dot book I got in my last order from Japan is actually really disappointing; it has a bunch of cheater art in the background of most of the puzzles, so you almost always know what the picture is going to be before you start.  Boo.
  • Played a whole lot of videogames this week.  I finished Ratchet & Clank Future: Tools of Destruction after putting it aside a couple of months ago, and tore through Ratchet & Clank Future: Quest for Booty in a single sitting the next day (it’s short, though).  I still haven’t made much more progress in Shining in the Darkness, though; I’m not sure why.  I was enjoying it when I was playing it.  Instead I picked up the original PlayStation version of Final Fantasy Tactics digitally and started playing it on my PS3… but I think I’m gonna force myself to set that aside and get back to the Shining series.
  • I’m a good chunk of the way into The Moon and the Other, which is an interesting sf novel by John Kessel.  In some ways its setting is an inversion of The Handmaid’s Tale, which makes for really interesting compare-and-contrast reading.  I didn’t do that intentionally… but it’s a neat result.
  • Watched a whole lot of Landail on Twitch, as he was playing a game I particularly like (Tactics Ogre) most of the week.  Actively spent less time in some of the other online communities I’m a part of due to frustration with some of them.
  • My back’s not in great shape again yet, but it’s better every day, I feel, and I’m taking an ibuprofen every morning to help reduce the inflammation.
  • On the other hand, I haven’t needed my wrist braces for days, which is very nice.

All in all, despite the frustrations I had earlier in the week, I feel pretty good about how it ended.  Even the tiniest dent in my gaming backlog’s a good thing, and I’ve really been enjoying my recent reading level.  Hopefully next week will continue the up and to the right trend.

Tiny bits, late June edition

My lower back’s been killing me since last Thursday, and I exacerbated it by sitting in front of my computer for several hours last night playing through most of the original Creeper World again.  I woke up this morning with a realization that I had better move very, very carefully today, or I will be laid up for days.

I’ve been on hold with the USPS for an hour now.  They destroyed a package sent from Germany and are supposedly sending me paperwork to file a claim for insurance… but it’s been two weeks and they haven’t yet.  Their website is horribly broken, too.  Putting in my claim number causes it to have a server error.  Confidence level of me actually getting my insurance claim: near zero.

The Handmaid’s Tale is a great book, but I can only read it a chapter or so at a time.  What was meant to read as a dark parable at the time of publication comes off much more dire in today’s political clime.  I haven’t even touched the second season of the show on Hulu, partly because I want it to finish airing, partly because I’m not sure I can handle it right now.

I’m on my second day of a fast.  I had two Atkins shakes this morning (along with a multivitamin and an Advil), and I don’t plan on having calories again until Thursday.  I’m not happy with how much my appetite has grown over the last couple of months, and fasting is the best way I know to reset that… but while it’s happening I find myself occasionally thinking longingly of the taste of paper towels.

Reading back over this, it sure seems like a big bucket of negativity, but that’s just a consequence of the moment.  A positive: I placed another order for Japanese puzzle books yesterday, and it’s coming in tomorrow, because Japan has their stuff seriously together when it comes to international shipping.  I even got a dot-to-dot magazine, because apparently those are okay for adults to do now, and I’ve always secretly loved them.  My lines aren’t very straight, but there’s something deeply satisfying about connecting things in numerical order.  A tiny ordering of the universe, a pushing back of entropy.  And you get a pretty picture as a side bonus.

Weekly status update [0019/????]

A pretty quiet week, overall.

  • Still very light on the TV (I watched maybe two episodes of Brooklyn Nine-Nine) and no puzzles at all.
  • Video games, though, I played a lot.  I spent an entire day playing Let It Die, and played a lot of it in the gaps throughout the week too.  I also made a lot of progress in Assassin’s Creed: Brotherhood; I’ve set aside Horizon: Zero Dawn for the moment.  I made some more progress in Shining in the Darkness as well, but didn’t play it a whole lot.
  • I also read quite a bit.  I tore through Anthony Bourdain’s Kitchen Confidential for the first time; I feel that writing up an article on it is a little too much whistling past the graveyard, given his recent passing, but it’s an excellent autobiography and excoriation of the restaurant business.  I never really watched any of Bourdain’s shows, but having read the book I’m actually more interested in them now.
  • We had an extended game night Tuesday.  It gave me something of an epiphany.
  • I was more social than I usually am; along with the board games on Tuesday, I went to A Thing Saturday night, had a friend hang out most of the day Sunday, and had dinner with an old coworker just a few hours ago this Friday evening.  It was nice seeing everyone.
  • I spent a lot of time working on my music collection.  I’m still way, way behind on having it all nice and tidy, but every little bit counts.
  • Down a size on my pants: keto, woo!

Yeah; nothing terribly exciting, that’s for sure.  But I’m still very content with the slow rhythms of my retirement nineteen weeks in.  This bodes very well for the future.

Cardboard pushing down on me

Tonight was an extended game night, the first we’ve had in a while.  We played The Princes of Florence, one of my favorite games of all time.  And I was so stressed out the entire game that I’m a little surprised I didn’t have an actual panic attack.

I consider Android: Netrunner to be one of the finest game designs I’ve ever experienced.  I also just flat-out can’t play the game with any seriousness; the act of play stresses me out so much that I feel completely exhausted, wrung out, useless after even a single match with someone.  I enjoy teaching the game, but playing competitively?  I just can’t do it.

What do these two games have in common?

They’re both driven by knife’s edge decisions.  Winning or losing often hinges on bidding just once more–or not–in Princes, on making that daredevil run against an unknown server–or not–in ANR.  And they both have many of these kinds of decisions over the course of a single game.  Any one of them could secretly be the one that costs you the game, and both games make you painfully aware of this fact; it tends to be in the final accounting in Princes, but you often just flat-out lose ANR if you make the wrong choice.

This sort of super-tight decision-making process does not go well with my demeanor.  Anyone who has played more than a couple of board games with me learns two things pretty quickly:

  • I’m delighted to teach you a game and help you in your first couple of plays, and
  • I am really, really competitive once you know how to play.

I manage to hide a third thing most of the time in my adulthood, but sometimes it becomes obvious too:

  • I’m a sore loser.

This is a holdover from a childhood spent for the most part as the only kid in the family, a childhood where people made the crucial mistake of letting me win games that I shouldn’t have won just to keep me happy.  I have worked hard over the years to get over this particular problem, and I’d say I’m about 60% there at best.

It doesn’t help the situation that I’m pretty damn good at most board games, even when I’ve never played them before, and so have a high winning percentage; that just makes the voice in the back of my mind think that I deserve to win more, and makes it petulant when I don’t.

In fact, I wouldn’t be surprised if part of why I love teaching games so much is that it is an inherently imbalanced situation: I’m more familiar with the game than the people I’m teaching, by definition, and so am all the more likely to win.  Ugh.  (Fortunately, I also enjoy teaching other things that aren’t about winning or losing, and love learning from people who know more than me, so I think I’m only somewhat horrible here, not completely so.  Still: ugh.)

So: tonight’s game of The Princes of Florence was with four other players.  Two were new to the game and two had played before.  One of the returning players got into a very good position by the second turn (of seven) in the game, and I didn’t like how the future looked from that point on until the absolute last moment of the game.  I was actually rocking on the bench where I sat the entire, a giant ball of stress-wires firing constantly in my head.  Said returning player commented that he had never seen me so freaked out at a game.  (It’s true; he and I never played competitive Android: Netrunner, or he would have seen it before.)

I ended up winning by a small handful of points, so the little voice in the back of my head says, hey, all that stress was worth it.  You won, right?  But that’s definitely wrong.  Like I told another of the players–one of the two who had never seen the game before, but who came in a strong third–I probably play at somewhere around 90% of my hypothetical “peak skill level” when I’m not stressed out and hyper-focused on the game, rather than the 99-100% when I am.   But the experience is at least ten times more enjoyable for me when I’m not buzzing in semi-terror at every move of the game.  Is performing 10% better at the cost of feeling like I need to take a two-hour cold shower afterwards worth it?  If lives were on the line, perhaps.  For an evening out with friends?  Absolutely not.

A game I love and play a lot is Dominion.  It has a large strategic depth as well, but also a lot of randomness, brought on by the shuffle of the cards.  I stopped playing Dominion at that 99% level ages ago, because the luck of the draw had a much larger effect on my wins and losses than that 10% improvement.  And because of that I can play Dominion back to back for hours, winning and losing and having a great time the whole way through.

I need to be able to play like that with every game.  And maybe, hopefully, spelling it out like this will help; the first step is admitting you have a problem, after all.

As it is, if I don’t play Princes again for another six months or so, I’m fine.  I’ve had enough of its knife’s edge for now… at least until I figure out how to blunt that blade.

Weekly status update [0018/????]

Oh, hey, I’m actually writing this on Friday for a bit of a change.

  • I’ve moved on from reading Stephen King’s crime trilogy to Cormac McCarthy’s Blood Meridian.  I’m about halfway through.  It’s excellent and dark as hell.
  • I actually beat Phantasy Star this weekend.  The game got very repetitive near the end, with mostly the same enemies in the last four or five dungeons.  I stopped mapping the game myself and switched to using online maps in my frustration, tearing through the endgame as quickly as possible.  The mid-game was a solid RPG, and the game was technically amazing; it honestly looked better than many SNES RPGs.  But was it fun all the way through?  Definitely not.
  • I’m now playing Shining in the Darkness.  It’s another “map it out on a piece of graph paper” game, but I’m enjoying it quite a bit more, at least for the time being.  The levels are huge, 30×30 each; fortunately the graph paper I bought has a smaller-scale grid on the back of each sheet, so it’s not a problem to map.
  • I finished the PS4 remaster of Assassin’s Creed II and started both AC: Brotherhood and Horizon: Zero Dawn.  They’re good games both, if a little too similar to each other.  I should pick just one to stick with for the moment.
  • While I was dealing with Linux being idiotic yesterday, I was also having to fight with the USPS.  They destroyed a package of board games from amazon.de, and apparently I’m going to have to fill out a bunch of forms to claim the insurance on the package, never mind the fact that they have a case file with a bunch of evidence that it is, indeed, destroyed.  Sigh.
  • Not a lot of TV.  I watch an episode of Brooklyn Nine-Nine every couple of days, but that’s it.  Same with puzzles; I don’t think I’ve solved a single one in the last week.  I have been continuing my watching of Landail play games on Twitch, although at the moment it’s mostly hate-watching due to the game he’s playing.
  • Keto continues apace.

It’s been something of an exhausting week, mainly due to the stress of dealing with USPS and my computer.  I’m actually glad that it’s the weekend now, which is honestly a bit of a strange thing to say nowadays, but there you have it.

It will never be that year

I just spent over two hours fighting to be able to use my Linux desktop again.  The graphical environment, Xorg, crashed upon starting every time.  I went down a long “it’s the drivers” path, got sidetracked with “it’s the new kernel” path, and finally it turned out to be a nasty interaction between the latest version of Xorg-server and the desktop environment I use, XFCE.

While I love Linux most of the time, it’s things like this that make me realize that it will not be something that Person Average can use on their own any time soon.  Chromebooks are as close as most people will get, and the fact that they run Linux is pretty hidden to the standard user.  I’ve been running Linux as my primary OS for over sixteen years now, and it still trips me up several times a year.  And I used to do this for a living!

Here’s a book thing: The Bill Hodges trilogy by Stephen King

As mentioned in my first Stephen King review, it became clear to me while reading The Outsider that one of the characters was from a previous work.  That work turned out to be an entire trilogy of gritty crime novels.  I snagged them from the library last week, and have spent much of the intervening time reading them.

Conclusion: they’re good.  Also, large print books are awesome for my aging, failing eyes, and I’ll be on the lookout for large print editions when possible in the future.

The first two novels in the series, Mr. Mercedes and Finders Keepers, are straight-up mystery/crime books with no supernatural elements.  Mr. Mercedes is the better book, I think, but that’s at least partly because Finders Keepers involves a J.D. Salinger-type writer and I am really tired of Stephen King having stories revolve around writers.  You’re a writer, bub.  I get it.  We all get it.  We got it in The Dark Half, and Bag of Bones, and Duma Key, and… yeah.  We get it.  I actually stopped reading King for a while because he seemed to be in a rut where every main character was a middle-aged writer.  I mean, sure, write what you know, but… c’mon.

Fortunately, the writer is offed in the opening.  This is a crime novel, after all.

By the end of the second book, there are a whole lot of pointers to the fact that the third one (End of Watch) is going to be more supernatural in nature, even if you weren’t already aware of that due to mentions in The Outsider.  And that turns out to, indeed, be the case; what was impressive was that the book still managed to be a solid mystery/crime novel despite the supernatural elements.

That said, I feel that the series had a pretty linear decline in quality.  They were all good, but Mr. Mercedes was the best, with the most captivating villain and the best “oh, if only!” moments.  That’s actually kinda nice, to be honest; if you only have time for one of them, you can read the first and be pretty content.

Are they better than The Outsider, you ask?  I think I enjoyed that book more, because the back half of it was a more traditional King novel, with the dreamlike logic those books contain.  But that book is also a very, well, King-ian work, with weird horrible magical things happening and massive confusion reigning.  I like that sort of thing, but totally understand why some people don’t.

On the other hand, Mr. Mercedes presents a perfectly human villain that does things almost as awful.  Isn’t that worse, really?

Weekly status update [0017/????]

I had a couple of conversations yesterday evening about my blog; I was at a social going-away party thing that had a lot of people I hadn’t really talked to since before I retired.  And it made me realize that in some ways, yeah, this blog is exactly the sort of obligation I’m trying not to have this year.  I’m not gonna lie.  Sometimes it’s hard to come up with something even semi-interesting to write about, and I feel that as a sort of weight around my shoulders.  But I also realized that a little obligation, a little “hey, you need to do this at least a couple of times a week” is actually a good thing.  Never mind the practical, useful side of it, the fact that writing here is good de-rusting for whatever future tippy-tappy endeavors I embark on.  A tiny bit of discomfort that results in something that others seem to enjoy?  That’s the best kind of obligation.

  • I don’t think I even cracked a puzzle book once this week.  That might be a first since retirement.
  • It’s because almost all of my time has been spent reading.  After finishing off King’s The Outsider, I immediately put his “crime trilogy” on hold at the local library.  It was a long weekend, so I couldn’t get them until Tuesday, but snag them I did.  I’ve already finished the first two and plan on spending the rest of today reading the third.
  • I got them in large print, too.  It’s nice.  I had already jacked the font size way up on my Kindle back when I read the first Wheel of Time book, and having something much like that in a physical volume is handy.  Unfortunately not a lot of my favorite genre (science fiction) gets large-print editions, so I’ll have to enjoy this luxury while I can.
  • I didn’t really watch TV either.  I did play some video games, but it’s mostly the usual free-to-play suspects.
  • Keto’s going well.  I still haven’t weighed myself, but I had the most important signifier Friday morning: the shorts I had been wearing off and on the last few weeks were loose enough I had to hitch them up repeatedly at Walmart.  Woo!
  • I saw Deadpool 2 with some good friends from work last Saturday.  It was… exactly what I wanted out of Deadpool 2.  If you saw the first, and thought of it as “a comic book movie cranked to 11,” then Deadpool 2 was the same thing cranked to 13 or 14.
  • No further movement on the “getting rid of boardgames” front to report.
  • Dove deep into reading about modern abstract boardgames again, which happens every six months or so.  The result this time was some code changes to Giles to make one particular game more flexible.  The desire to implement a whole new game or two has mostly passed, unfortunately, but even this little bit of programming felt good.
  • Still no actual prose on a page, although stuff is aggressively percolating.  Soon.  Soon.

Soon.  (Man.  That doesn’t even look like a word to me now.)