Weekly status update [0047/????]

Sorry about the lack of a mid-week post. On the other hand: holidays.

  • Lots of time spent with family over the last week. My oldest sister and uncle stayed over at Mom’s for Christmas Eve, and we added my nephew and his SO for Christmas night, so it was a pleasantly packed house in the evenings. My younger-older sister and her spouse showed up for Christmas Day, and various other friends and extended family members drifted in and out of the house over the days. This is one of the nicest things about being “back home:” seeing everyone.
  • I’ve also played a metric ton of board games, mostly with the neighbors (and in particular their youngest son, who now works at the same place where I did as a student at LSU). He and I have played a bunch of two-player stuff, and we’ve played bigger games with more of his family. Some highlights are:
    • the new Dominion expansion (Renaissance), which I got for Christmas, and which feels like another Adventures/Empires level endeavor;
    • Evil High Priest, which came in right before I left to come home, and which is a solid take on worker placement with some take-that mechanics added in;
    • Spirit Island, a serious step up for my neighbors, but one that went over surprisingly well despite its length. (I’ve played it before, but am always happy to play it more frequently.)
  • I’ve also been watching TV with my mother, a long-standing tradition. We just finished the third season of Travelers last night, which left me really, really hoping they get renewed for a fourth season. We’re also watching the last season of The Americans together and are almost done with it as well. (If you read what I wrote before, you understand why I don’t mind watching it again.)
  • There’s been a bit of a puzzle/videogame combination thing going, in that what gaming I’ve done has been on my DS and 3DS; specifically, the Nikoli Nurikabe game on the former, where I only have ~15 puzzles (out of 300) before I’m finally done, and Picross 3D Round 2 on the latter, where I’m deep in the postgame. I’m on weirdly difficult puzzles in both, though, and have put them down for the last few days.
  • Food. So much food. A lot of it has been delicious junk food–I ordered a ton of stuff from the Tootsie company direct (link withheld so that I’m at least less responsible for your irresponsibility) and the usual Airheads and Gold-n-Chees)–but my mother is a fantastic cook and I’ve been taking heavy advantage of her culinary skills. I’ve actually only eaten out twice since I’ve been here, which has got to be a record low. There are too many tasty things to eat at the house to leave.
  • I’ve even done a bit of writing. It’s awful and private, but it’s writing nevertheless.

I’ll be hanging out mostly by myself for the next couple of days, while the family is off elsewhere, which is a surprisingly pleasant break in the middle of my visit. But I’m looking forward to them being back as well. All in all, it’s been a nice, if a bit hectic, visit, and one I look forward to continuing. There are lots more board games to play, after all.

Weekly status update [0046/????]

Nothing says “home for the holidays” like the fact that it’s going to be almost seventy degrees today. Louisiana, you do you.

  • Much of the early part of this week was spent in preparation for the trip back home. I’ve got a terrible memory for that sort of thing, so Google Keep did me a solid by letting me make a list and check it twice, helping ensure I didn’t leave anything important back in Lenoir.
  • Trip day was Wednesday. I woke up at 04:30, which the less said about the better, and hit the road a bit before 5am. To my delight, Bojangles’ was already open, so I snagged some delicious (chicken-fried) steak biscuits to get the day going. I also stopped at a couple of QTs along the way and had their spicy chicken taquitos. (I have a weakness for their roller grill.) It ended up being a 13-hour drive, putting me back in Baton Rouge at just after 5pm local time thanks to time zones. It was a long, exhausting trip, and it rained pretty bad for a short stretch near the Mississippi/Louisiana border, but was otherwise incident-free.
  • I slept for almost twelve hours, then woke up Thursday and immediately hit up Dang’s, the best local Vietnamese place. It was still as delicious as I remembered.
  • Both Wednesday and Thursday afternoon were spent watching some TV with my Mom; the third season of Travelers dropped on Netflix, and I decided that I was all right with rewatching the last season of The Americans with her (for obvious reasons).
  • I also managed to already fit some boardgames in with the neighbors on Thursday night. (One of the distinct advantages of driving: I came with a fat stack of games.) We played Antike II, which was surprisingly good for three players, along with Tumult and Lost Cities Rivals. They seemed to enjoy all three.
  • Friday was mostly spent as a family day, with my sisters, nephew, uncle, and assorted significant others. Good food, good laughs, although I did my back a disservice by sitting in a hard chair for most of it that put me in a not-great spot by the end of the night. Also, I ate like a pig.
  • I also squeezed a bit of puzzling in here and there, continuing to work both on 3D Picross Round 2 and Nikoli’s DS Nurikabe game that I’ve been playing off and on for many years, plus some paper puzzles at my mom’s expansive kitchen table.

I probably won’t be doing my usual mid-week post this coming week, other than maybe a quick blip, so: happy holidays to you and yours!

Here’s a television thing: “The Americans”

Sometimes it takes a little while for a show (or a series of books, or games) to find their footing.  I’ve recommended Parks & Recreation to many people over the years, with the proviso that they just sort of have to suffer through the blessedly short first season to get to the good stuff.

The Americans starts out strong, gets even better in the second season, and has a final hour that I’d put in the top five or so I’ve ever seen in my life.

That’s not to say the show didn’t change over time.  When you watch the first episode, you immediately get some strong impressions: intense ’80s spy theatrics–complete with amazing musical cues–and the sort of interpersonal drama that no modern prestige television show can go without.  Sweet wigs and Mission: Impossible gadgets.  And, of course, ridiculously attractive leads.

But.

The first big thing is the least surprising if you know anything about the show: the main characters are, very definitely, not The Good Guys.  Keri Russell and Matthew Rhys play deep-cover Soviet agents who, when the first episode begins, have been in the US long enough to have had two children together.  Their marriage is all part of the cover… except, as becomes painfully obvious almost immediately, that’s not really the case for Philip, Matthew Rhys’ character.

One of The Good Guys then moves in across the street: Stan Beeman (played by the always-awesome Noah Emmerich), a man who happens to work for the counter-intelligence branch of the FBI, trying to root out the very people who live across the street.  This is the sort of Dramatic Tension you expect in a drama such as The Americans.  Except: Philip and Stan become best friends.  Not, like, fake-y bullshit side-eye buddies, but genuine compadres.

And then things get more and more complicated from there.

After the first season, the show begins to concentrate more on the relationship between Philip and Keri Russell’s Elizabeth, although the spy stuff is still a major part of the plot and often drives entire episodes.  Elizabeth in particular is perhaps one of the best studies in contrast when it comes to character motivations: on the surface, she’s Felicity all grown up, a suburban businesswoman and mom who loves her kids.  Under the surface?  Hard as nails and Red as can be.  Russell plays brilliantly on the expectations of viewers who remember her ingenue turn in that first big WB hit series, somehow simultaneously evoking her previous big role while aggressively subverting it.  And Matthew Rhys knocks it out of the ballpark as the saddest man on television.

Like Game of Thrones, there are young cast members–the Jennings’ kids–who could easily make or break an entire aspect of the show.  And like Game of Thrones, the casting department lucked the hell out with the most important one.  Holly Taylor plays Paige, the older daughter, as someone who is both aware that something weird is going on and aggressively trying to believe her parents are just Normal American Parental Units.

I don’t want to say too much more about what happens in the show, because the plots are fascinating to watch unfold.  You get to see some multi-year train-wrecks unfold on the screen.  And lots and lots of fantastic wigs.  Not to mention the best robot on TV since… well, I don’t know when there was any robot more awesome than Mail Robot.

Just… watch it.  It’s one of the best television shows I’ve ever seen, it asks a lot of serious questions about purpose and truth and family, and somehow it managed to use “With or Without You” as a music cue in a way that, once it’s over, you’ll realize it never could have been any other song.  If that isn’t a miracle, I don’t know what is.

[The show is currently available for streaming on Amazon Prime Video, and is available for purchase digitally basically everywhere.]

Weekly status update [0045/????]

I could say that snow interrupted my plans, but that would require me to have plans to begin with.

  • That said, yeah, it sure did snow quite a bit.  I ended up stuck at home from Saturday afternoon until Tuesday morning.  Fortunately the power never went out, and I had procured enough supplies that it wasn’t a problem (in fact, I’m still working through said supplies–by which I mean junk food, of course–and it looks like I’ll finish just in time for my trip home next week).
  • I got the oil changed in my car Tuesday (which was honestly the only reason I left home that day; otherwise I would have waited until Wednesday… except see below).  Now my vehicle is as ready as I can get it for the long jaunt home.  I may have gotten stuck in the snow in the service station parking lot, but I won’t tell if you don’t.
  • We also had an extended game night Tuesday night, which meant I had to get rolling anyhow.  We played Terraforming Mars.  It was a fine, if underwhelming, experience.  The game is an engine builder, which is one of my favorite types, but honestly it just felt like it had way more surface complexity (and subsequently took a long time to play) without necessarily providing a lot more in the way of actual enjoyment.  I think the time would be better spent on three games of Race for the Galaxy.
  • Speaking of board games, we also had an “online game night” on Thursday.  Sadly several people didn’t actually get their setup tested beforehand, so what should have been a group of six people ended up being a group of three due to technical issues.  We played Dominion and Century: Spice Road, both of which I like a lot.
  • I finished up The Labyrinth Index, which was very good, if very dark.  I’ve intentionally not started anything new since.  I plan on bringing my Kindle home for the holidays, and probably reading several of the Wheel of Time novels on it while I’m there.
  • I’ve continued to play Tametsi off and on as, really, the only videogame I’m currently into.  It’s been scratching both the game and the puzzle itch.
  • It dawned on me Wednesday that the sixth (and final) season of The Americans might be on Amazon Prime Video at this point.  Sure enough, it was.  I ended up watching all ten episodes back-to-back, something I hadn’t done in ages.  The last episode was one of the best hours of television I’ve ever seen, and the season reaffirmed just how good the show was; I’ll be writing a “Here’s a Thing” for it sometime soon.  But, uh, just watch it if you haven’t already.

Tomorrow’s the holiday party, which I’ve thankfully managed to wrangle a ride for; I wasn’t excited about having to drive to Asheville this weekend and then an additional 13+ hours come Wednesday for the trip back home.  I’m already feeling apprehensive about all of it, but that’s pretty typical for me.  I’ll manage.  Hopefully I’ll be able to keep up my posting schedule while I’m back in Louisiana, but I make no promises.  In any event: still not bored!

Weekly status update [0044/????]

Another quiet week; I’ll try to be less blather-y than last time.

  • I finally finished Ash.  It was definitely worth the read, even though I probably did permanent damage to my eyesight with that damn book.  It’s hard to recommend, though, given its length… but I’ll recommend it anyway.  Gritty, clever, and moving, it made for a superb read.  And if nothing else it’ll take you ages and feel like an accomplishment when you’re done!
  • I’m now reading The Labyrinth Index, the eighth book in the Laundry Files series.  It’s very good so far, although the setting is very, very bleak (for reasons that are pretty major spoilers for the series as a whole).  Despite it being a much quicker read than Ash–how can it not be?–I find myself putting it aside constantly to do something else.  It’s not the book’s fault; it’s that I’m pretty drained on the reading front.  I’m gonna finish it in the next day or two, though.
  • As mentioned earlier this week, the puzzle stuff I’ve been working on with Krazydad went live on his site.  We’re now working on… something else, that may or may not result in further puzzling goodness.  Further news as events warrant.
  • I’ve continued to poke my way through Tametsi, which is fantastic but also intensely brain-burning.  After uninstalling all of the free-to-play stuff on my PS4, I… basically haven’t booted it up since, other than to buy the new Williams pinball table pack for Pinball FX3.
  • I finished up a book of sudoku puzzles I had been working on off-and-on for, like, four years.  Well, mostly finished.  The last three puzzles suddenly required a bunch of advanced techniques that the other 209 didn’t; I know how to do those techniques, mind you, but I felt it was a betrayal of confidence in the structure of the magazine and called it quits.  One down, a million to go…
  • I’m not really watching anything on TV right now other than keeping up with The Good Place.  You are watching The Good Place, right?  It’s fantastic.

This weekend looks to be very ugly here, with incoming snow-storms.  I’ve prepped as much as is reasonable and am heading to bed early now just in case.  Hopefully I just end up snowed in rather than, y’know, snowed in and freezing.  We shall see!

Here’s a videogame thing: Let It Die

After months of putting it off, I finally beat Let It Die late Sunday afternoon while a friend of mine watched through the magic of Sony’s “Share Play.”  Monday morning, I uninstalled the game, likely never to play it again.

Total time spent in game: upwards of 560 hours.  That’s a bit of a lie; there’s at least twenty or so hours there that were just the PS4 idling, for Reasons.  But only a bit of one.  I most certainly actively played the game for upwards of five hundred hours.  The only thing I’ve ever played even close to that much is probably the MUD I ran back in the mid-to-late ’90s, sadly defunct now.

So, an important question comes to mind: was Let It Die any good?

I… think so.  I’m not certain.  It’s free-to-play, and while it has without a doubt the least scummy F2P mechanics of any game I’ve played–it actually hands out the premium currency often enough that you never need to spend a penny on the game–I’m also aware that the gacha/slot machine mechanics that underlie basically every F2P game have a nasty way of short-cutting people’s critical faculties.

I’ll talk about the bits I am confident of, though.  Let It Die is an action RPG roguelike… thing, with a distinct sensibility in style and sound design that pretty much had to come from Grasshopper Manufacture, the company that Suda51 (of No More Heroes and Killer7 fame) started.  It has, without a doubt, the best damn soundtrack of any videogame since Katamari Damacy. (The fact that you can’t buy the OST is frickin’ criminal.)  And the combat in the game is extremely satisfying, in a Dark Souls-esque way; you learn how to handle just about everything with careful consideration (and the occasional death).  Most of the enemies in the game amount to AI-controlled versions of your own characters, which at first seems a bit lame–where’s the variety?–but it ends up being a strength, not a weakness, as it gives you a sense of how each weapon works from both sides.

The ending, which I won’t spoil, was something of a disappointment, in that there was a fairly obvious “twist” I was expecting that didn’t actually happen.  And the ending is actually no ending at all, nowadays; the game is fairly crammed with “post-game” content (and only now do I realize just how ridiculous that particular term is… how can anything in a game be, you know, post-game?), but after sinking the amount of time I did into the title I had no interest in pursuing those particular slogs.

It has crafting mechanisms, which are the main place that the gacha/lottery elements come into play, but other than a couple of particular grinds–expect to see a lot of a particular 21-22-23F run–it doesn’t actually feel that onerous.  It has kinda-sorta-not really permadeath, but careful play (and judicious use of the freemium currency) can work around that too.  And the asynchronous multiplayer PVP is an interesting design effort that I wish more single-player games would take a very hard look at copying.

Yes, there are a couple of really nasty difficulty spikes in the game, but they’re nothing that can’t be overcome with good equipment and deilberate care.  Above all, I feel like its design is scrupulously fair, which is basically something that is never ever true for free-to-play games.

This is all very disjointed, so let’s circle back around to the question.  Is Let It Die any good?  Yes.  Yes it is.  But I uninstalled it.

That said, I uninstalled all the other free-to-play games the night before, right after I beat Let It Die, with no sense of loss.  And right now I’m glancing at my PS4 controller, wondering whether I should install LID again and make another run at the Tower of Barbs.

I shouldn’t.

But will I?

[Let It Die is also available on Steam nowadays, for those of you who don’t have a PS4 and want to check it out.  It’s free there too.  But don’t say I didn’t warn you as to how much time it may absorb.]

Ripples and effects

This is just a quick note: the puzzles that I’ve been working on with Krazydad–Ripple Effects, as made not-very-famous by Nikoli–went live this evening!  You can even solve them online, no need for a printer.  The online version can be found here, and if you’re the sort that would rather print them out and solve them the old fashioned way, the PDFs are here.  I will definitely be doing a Phil’s Puzzle Primer on them soon, so stay tuned, but there are instructions in both places that will help you get started.  Enjoy!  And you may even see more collaboration the two of us in the future.  We’re currently discussing a new puzzle type of my own devising.  We’ll see what happens.

This is the first of the super-tough puzzles.  I… strongly recommend you don’t start there.