Weekly status update [0073/????]

My feeling is: why preamble, when I can just amble instead?

  • Books, books, books. I finished up Kate Elliott’s The Crown of Stars series yesterday. It wasn’t transformative or anything, but for 4000+ pages of fantasy foo-fraw it actually had a distinct beginning, middle, and end, with interesting characters and a setting I ended up wanting to know more about, not less. What more can you ask for, really?
  • I took a break between some of the later books in the series to read some other stuff, mainly because my brain needed a bit of a break from the setting. Election by Tom Perrotta (of The Leftovers fame) was a delightful morsel, a quick hour-and-a-half read that served as a nice palate cleanser. Kameron Hurley’s The Light Brigade was solid, if dark, sf. And Madeline Miller’s Circe was a fantastic follow-up to her The Song of Achilles.
  • Really, it was so good that I wrote a bit of a weird piece earlier this week about those two books. As the title suggests, it was supposed to be more of a traditional musing/review, but it ended up as… something else, I suppose, but also that thing too. Anyway. I’m pretty proud of the way it turned out, weird though it may be.
  • The time I didn’t spend reading was mostly spent finishing up my rewatch of Deadwood, which I accelerated to two episodes a day for season 3, then three episodes a day for the last two days, all so I could watch the movie. My thoughts? Said movie was an appropriate send-off for the series, or at least as much of an appropriate one as we’re ever going to get. To say much more would be spoiler-y, but I’ll note that–like real life–there are some happy endings, some unfortunate sad ones, and all the shades in between. It was all we could have asked for.
  • How many games until my thousandth Dominion game, you might ask? Forty-seven, I might say.
  • Digital gaming has mostly been board games (well, really just Dominion) recently. I played some Borderlands 2 on Thursday night, but something about the deeply insipid story and the fact that I just platinumed the first game made it fall very flat. I apparently don’t have it in me right now to go through another loot shooter. I dunno if I ever will.
  • A sad call came to me Thursday evening; one of my cousins passed away back home. Her passing was surprising but not surprising, if you know what I mean.
  • You’ll not be surprised to know, then, that I’ll be travelling back home sooner rather than later for a memorial service. I’ll know more about dates and such soon.

Today, though, I shall curl up once again with a book or two and, perhaps, make a bit of a dent on my backlog. Never fear though: there’s always more. Always more.

Here’s a Book Thing: Madeline Miller’s Greek Myth novels

I wept when I finished Circe earlier today.

Crying isn’t uncommon for me. I’ve always been a bit of a sentimentalist, but something changed in me when my father passed away, a decade past; the tears flow more now, brought on by concern or relief or love or drama. I recently brought this up with my mother, in passing, and she mentioned that she, too, noticed this change in herself, the ease with which emotion can well up within us.

And Circe is about emotion: love and hate, anger and resolve. It is about a woman who is sidelined by capital-F Fate and the uncaring gods and who refuses to succumb to that lowercase-f fate, to be nothing more than a footnote in history, lost to time and dust. She is a witch, yes, but most importantly she is a person, with agency and purpose and desires and dreams and fears.

This strikes at something that I have always found frustrating in ancient mythology. The gods are capricious, of course, horrible and random and merciless, but the explanation there is in their nature: they are without, not within, and not bound to the strictures of sensibility with which us mere mortals wish to bind our tales. First this, then that. This because of that, so obviously the other. But mortals, too, fall prey in the telling of ancient tales to whim and irrationality, betraying what we believe their true selves because the story demands the mad stroke, the ironic twist, the glorious death.

When Aphrodite spirits Paris away to the safety of Troy right as Menelaus is about to land that killing blow, we shrug: deus ex machina, the immortal saving the favored on a whim, what can we flesh and blood do but accept that breaking of the rules? But when Patroclus, calm compatriot of Achilles, tries to scale the walls of Troy in his lover’s armor, we blink and ask: why?

(Yes, I know that both of those bits come from the Iliad, not the Odyssey. We’ll get there.)

The glib answer is that it makes for an interesting story, characters acting mad when the tale needs a twist, a shock delivered to the audience huddled around a campfire or in a dining hall, to elicit that unbidden gasp, the lean forward that says: pray, dear poet, tell us more! The smarmy answer is that it’s lazy storytelling, forcing round pegs into square holes so that the outcome, the Moral of the Tale, can be reached even when the personalities involved begin to run in another direction altogether.

The sharper answer: perhaps the motivation was there all along, just waiting to be uncovered.

Madeline Miller has published two books so far. The first is The Song of Achilles, a telling of Achilles’ upbringing, rise to become the Best of the Greeks, and downfall at the hands of Paris and Apollo as told in the Iliad. Instead of telling that tale from the viewpoint of the hero, though, the book takes a much more interesting approach; we hear the tale from the mouth of Patroclus, a noble cast out from his family by an over-proud father, who comes to live with Achilles and eventually becomes his boon companion.

And lover. That their relationship is more than mere friendship is subtext-and-then-some in the Iliad, and Miller makes a smart choice here of going all in on the romance. It acts as the key to understanding much of Achilles’ behavior over the course of the story, indeed the structure of the myth itself. Why do the Greeks lay siege to the Trojans for ten years, an honestly ludicrous amount of time? Well, Achilles wants to spend more time with his lover, to spend more time living, because he knows what fate has in store for him. And when the worm turns and that love turns to ash, his madness and grief are his downfall in a way that is real and poetic and utterly devastating. I wept at the end of The Song of Achilles, too, and my heart aches just thinking about it now.

Circe does something that in some ways is even more interesting: it takes a character who exists on the edge of many myths, key to the Odyssey, of course, but also the Metamorphoses and other ancient tales, and provides her a true grounding. Rather than being an agent of Fate–which, in myth, is the same as being an agent of the storyteller–it contextualizes her existence as a woman in ancient Greece, thought of as lesser because of her nature and her meager powers but also because she committed that crime of simply being not male. Odysseus shows up, as he must, but their relationship in Circe is much more one of individuals who understand who they are and what what they should and shouldn’t do–and then do it anyway–than the necessary plot shenanigans to prepare our Stalwart Hero for the next set of horrible events that the storyteller planned to throw in his path.

And, vitally, the story is not just about Circe’s relationships with men, her intersections with those ur-myths that underlie modern Western civilizations. She is a mother, a lover, a witch, a minor goddess, and all of these are important to the tale. But she is a person, with failings and hopes and all the rest, even as the gods try to push her around on the draughts board of life. That is a part that most Greek tales reserved for men and men alone, and Miller reclaims it here.

I’ve never been able to make it all the way through either the Iliad or the Odyssey, but one of the advantages of being brought up in this modern Western era is that it’s hardly necessary. Reading this pair of books will bring you to many moments of almost forehead-slapping ah, yes, of course! obviousness when a tale ties back to a thing you knew and half forgot. The Minotaur and Daedalus and his son Icarus. Helen of Troy and Odysseus and Ariadne and Athena. The Golden Fleece, Scylla and Charybdis, the Sirens, Jason and Medea. If the characters and references spark remembrance, then good; if not, fear not, because the tales are told well enough that it doesn’t matter. You don’t need to be a Classics major to enjoy these tales about the fundamentals of what it means to be human.

And it spoils nothing to say: love, of course. Not lust, like Zeus for every beautiful thing on the planet, but love, that of a mother for their child or a young man for his best friend and lover. And that is what these tales remind us of, filled with tragedy though they are: love is what makes us who we are, and it is what endures.

And it is love–of people, of words, of the world–that makes us weep.

Footnote: I wanted, somewhere in here, to draw a parallel between these books and Tim Powers’ “hidden histories,” in that Miller’s novels act as–if you’ll forgive the punning–hidden mythstories, wrapping the somewhat ludicrous tales of the ancient gods and heroes in the format of a modern novel that makes it all feel a lot more sensible. But the write-up turned to a more lyrical and less literal bent, and it felt too jarring to throw that comparison in there. So I cheat, and hide it here at the bottom. I’m no Alexander, and this no Gordian knot, but I know a good conceit when I see it. And thus: the point made, the flow unmarred. So the story flows.

Weekly status update [0072/????]

I got nothin’ witty, so I’m not even gonna try.

  • I’m over halfway through the fourth Crown of Stars book. The pace has slowed down considerably for several reasons, but part of it is definitely series fatigue; I think this book is actually better than the third one, but at this point I’ve read something like 2000 pages in the setting over the course of a couple of weeks and it’s a bit much of a muchness. They’re library books, though, so I gotta keep crackin’.
  • I took a very short break between the third and fourth books to read Stephen King’s On Writing, which was excellent, even if it didn’t really inspire me to… well… write. Still a strong recommendation, though. (I basically read it all in one sitting, so that was nice.)
  • One of the things that distracted me from books this week: Bloodstained (the new “Castlevania: Symphony of the Night with the serial numbers filed off” videogame) finally came out. I backed it on Kickstarter ages ago, and was definitely worried that it wouldn’t be any good, but… it’s fine? That said, I started playing it too soon. My save is irrevocably corrupted, apparently, thanks to them not launching the day-one patch soon enough. Ugh. I’m going to wait a couple of weeks for them to iron out some more bugs before I start over.
  • Another thing: I bumped my Deadwood viewin’ to two episodes a day, because it’s Very Good and I want to watch the movie sooner rather than later. The second season is probably one of the three best seasons of television ever produced (along with the fourth season of The Wire and, I dunno, some other season of something I can’t think of right now), and I cried like a baby at Certain Events that occur near the end. I look forward to finishing it over the next week or so.
  • A last thing: I had stopped watching BoardGameGeek’s GameNight! YouTube series, but I started back, and there are a lot of episodes to catch up on. It’s still by far the best “watch people play a board game” show on the Internet, and I can’t recommend it highly enough if you’re interested in seeing how a particular game plays.
  • 930+ games of Dominion

It’s late, but I haven’t even touched the book I’m reading yet today, so if you don’t mind I’m going to go and read at least fifty or so pages before I crash out. And if you do mind, well, I’m doing it anyhow.

Weekly status update [0071/????]

Yeah, the calendar says Sunday, but I haven’t gone to bed yet. As far as I’m concerned, I’m just writing this very late on Saturday night. That’s my story and I’m stickin’ to it.

  • I’m about a hundred pages from the end of the third book in Kate Elliott’s Crown of Stars series, a set of seven fantasy doorstops that were recommended in one of the many “ugh Game of Thrones” threads that inhabit the modern Internet. It’s fine. Nothing mind-blowing, but its take on a fantasy version of France in the Middle Ages is plenty enjoyable. Most importantly, the series is completely written and books four through seven sit right next to my chair, ready for me to pick them up.
  • I finished up Chernobyl, which was excellent. I can’t recommend the official podcast strongly enough; it’s kind of amazing to hear the writer/producer of the whole thing point out the (intentional) factual flaws that make the show a better watch, not as some kind of back-pedaling “well I had to” sort of thing but as a frank admission that the story is fundamentally too complex in some aspects to be filmed coherently.
  • A bit over halfway through the second season of Deadwood, I am constantly reminded of just how good a show it was, and how angry I’m going to be when I get to the end of the third season. I still think The Wire is better, but not by much, and together they’re the two best television shows that have ever been made. So, uh, modern HBO: what the hell happened?
  • As last week, what little time I’ve spent with videogames has almost exclusively been with Everett Kaser’s puzzle titles. I created sixty-four maps/designs for his upcoming final game, partly because I wanted to put a small stamp on his last title and partly because there was a decided lack of bite-sized puzzle designs from the other folks cranking them out. I stopped there because 64 is a nice, round number, and I don’t have it in me to do another 64 to get to the next one.
  • I did put about six hours into Dragon Quest IX for the DS today, though. It’s only because some intrepid Internet hacker set it up so that you can download all of the exclusive online-only quests again if you set your DS’ Wi-Fi up in a particular way, and I wanted to take advantage of that before it inevitably goes away. The game’s fine? It’s very much Dragon Quest, for good or ill.
  • Yesterday marked my nine hundredth logged game of Dominion. I plan on writing a long-form expansion-by-expansion review once I hit a thousand. I suppose I like it somewhat. I also participated in an impromptu game night at Fercott on Tuesday, which was nice. Roll to the Top has become my favorite roll-and-write game, and I wish it were more easily available. It seems like the sort of game that should be in every Target and Barnes & Noble in America.

Given that it’s almost 4am, I, uh, should probably get some sleep… if only to let it become Sunday for real.

Weekly status update [0070/????]

Readin’. Less so the writin’ and the ‘rithmatic.

  • Yeah, lots of reading. After tearing through the Eternal Sky series, I read The Song of Achilles by Madeline Miller. It was fantastic, one of the best books I’ve read in quite a while. It’s a… re-telling, I guess, although without the modernization that usually implies, of Achilles’ rise and eventual fall, told from Patroclus’ point of view. A quick read-through of Wikipedia’s synopsis on the Iliad is helpful but not required. The book’s a romance, a tragedy, occasionally even a bit of a farce, but most of all just a damn fine read. Strong recommendation.
  • I also read Light of Other Stars by Erika Swyler and String City by Graham Edwards. The former feels like a mashup of a modern literary novel and sf, not quite great as either, but I enjoyed it well enough. String City is one of those books that seems like I should have loved the heck out of it–multiple dimensions, weird sf/fantasy, noir mystery–but it felt like considerably less than the sum of its parts. I was thinking last night as to why it felt that way, and the answer I came up with is that the plot felt weightless; gods and major figures die in large numbers around the main characters, but no harm ever seems to really come their way, in manners which honestly beggar belief. That’s impressive for a book with a Greek Titan in a major supporting role.
  • I’m still watching Deadwood an episode at a time; season one is nearly done. I’ve also been watching Chernobyl and listening to the official HBO podcast after each episode, with just the least one remaining now. Both are excellent, and I fully expect Chernobyl to do well in awards season this year.
  • My videogaming has been very light over the past week, with the little time I’ve spent devoted to Everett Kaser’s puzzle games. After doing a stream a couple of weeks ago where I played a puzzle or two of each of his “Sherlock series” games, I decided to explore one of the two titles in that series I don’t particularly like, Baker Street. It’s still not my favorite, but I enjoy it quite a bit more than I did just a month ago. I’ve also been doing some beta-testing of the next game Mr. Kaser is working on, which also happens to be the last one, as he plans to retire after it’s released. I don’t want to give too much away, but it’s a solid culmination of his work, and while it’s not my favorite I look forward to giving him money one last time.
  • Quite a bit of dominion.games, along with some actual in-person boardgaming on Tuesday. We played Transatlantic, which I now feel I can comfortably place in the “very good but not great” bucket, worth playing at most once or twice a year. I like the aggressive economic system, and it feels very different from Concordia (which is my favorite Eurogame of all time) despite sharing a non-trivial amount of that game’s DNA, but it has some design and production issues that make it harder to teach and harder to enjoy than its ancient-Rome counterpart. Still, I’m glad I played it again.

I have a seven-volume door-stopper fantasy series to read now. Wish me luck!

Here’s a book thing: The Eternal Sky series by Elizabeth Bear

I find most fantasy novels tiresome. They rely on a well-worn set of tropes: the plucky village kid that’s secretly the savior of the world, the mysterious wizards making use of ill-explained magic to worm the author out of whatever poorly-written corner they get stuck in, the portents and prophecies and projections of way-too-stable fallen empires that somehow come perfectly true at just the right moment.

And yet.

I think a lot of that exhaustion comes from the repeated returns to an over-dipped well, that of traditional Western Europe. There’s only so many times that you can read about another not-quite-Arthur or almost-Jeanne d’Arc before it all becomes something of a blur. There’s quite literally a whole world of mythopoeia out there, and yet the vast majority of the stuff available in the English language leans on a tiny subset of story and culture.

In many ways, Elizabeth Bear’s Eternal Sky series is very traditional fantasy. The first book, Range of Ghosts, starts with a young man surviving a battle he should not have survived, and if you don’t think that he’s destined to become a key figure in the battles to come you definitely haven’t read (or watched) very many things. The villain of the work all but strokes his mustache in his very first scene. And there is magic galore, dragons and rings and ancient battlefields and dark portals to lands unknown.

And yet.

Part of the series’ appeal, at least to me, is its mining of a completely different vein of mythic substrate. Ra Temur comes from a culture based on the Mongols, not the English or the French, and his obsessions are those that make sense for a child of the steppe: horses, bows, travel, clans. Other characters hail from analogues of Tibet, China, and a fascinating alternate-universe Middle East that I wish had been afforded even more detail over the relatively slim1 trilogy.

The worldbuilding is strong, evocative, and detailed in the right ways; it leaves you wanting more but mostly satisfied with the glimpses you get of this other world 2. The metaphysics is quirky–there’s a thing going on with the skies of the various nations that, honestly, turned me away from the books the first time I tried to read them, several years ago–but impressively consistent, in a manner that makes one thing of science fiction or the more rigorous works of Sanderson than the traditional high fantasy “anything goes” style.

Also appealing is the fact that these books are decidedly modern, even if the characters within are often constrained by the cultures and customs in which they find themselves trapped. It has characters and tropes that almost certainly would bring accusations of “virtue signalling” and “social justice” out the mouths of a particular class of reader… if that class of reader’s worldview could handle well-conceived stories written by gasp a woman in the first place. It also manages to swerve aggressively around several weary genre standards, even as parts of it come off as nothing but traditional; I particularly like its treatment of a One Ring-like plot device, and appreciated the pointed jabs at just how convenient it is to talk shit about empires from the enlightened distance of our egalitarian, there-are-no-problems-with-modern-democracy future.

Plus, you know, they were just flat-out solid reads, with interesting characters, complex (but not too complex) politics, and a deep sense of the right amount of mystery to both reveal and conceal. Upon finishing the third book, I was both glad of the end and left wanting more. And in this world of crappy endings, what more can you ask for?

[If you’d like a peek into the world, Strange Horizons has a short story available, set (and written) slightly earlier than the novels themselves; you can read “Love among the Talus” here.]

Weekly status update [0069/????]

Insert metatextual reference about inserting a Bill and Ted’s Excellent Adventure reference here here.

  • Having finished off all of the core content in Borderlands last week, I set about getting the Platinum trophy, because I hate myself. Of course it has That One Trophy; in this case it’s actually not a hard one to get–you simply have to reach level 50–so much as it a tedious one. I had to play through about two-thirds of the game all over again on the second, more-challenging playthrough to get up to that level. Ugh. I was honestly quite surprised, looking at trophy counts, that it was far from the most rare trophy; I guess people like grinding through the same game multiple times? Anyway: done and dusted and trophies are still the worst.
  • No more Borderlands most nights means my time has been spent elsewhere. I’ve been doing my best to transfer it to books, because I’m in danger of having another “bring a bunch of unread titles back to the library because I can’t catch up” moment, but the awful McDevitt books were slowing me down there for a while. Thankfully I powered through them and am now most of the way through Elizabeth Bear’s Range of Ghosts, a fantasy novel I bounced hard off once before but decided to give another shot. And I’m glad I did, because it’s actually quite excellent. I’ll be finishing that up today and moving on to the second and third books in the trilogy post-haste. The book I read in between, Infinite Detail by Tim Maughan, was also quite good.
  • The ugh-factor of Starhawk and The Last Sunset prompted me to write a piece about long-running series earlier this week, which in retrospect comes off mostly as an “old man yells at cloud” bit. Not that I disagree with anything I said there, but, y’know, still.
  • Quite a bit of dominion.games scattered throughout the week, along with Real Actual In-Person Gaming on Sunday night, thanks to Chris and Jenna inviting me over for dinner and tabletopping. (Shut up, Chrome spell-checker, that’s totally a word.) I’ve had BattleCON: War of Indines on my brain for weeks now; I honestly think it’s my favorite 2p game of all time, and wanted to show it off. Jenna seemed to enjoy it, even though it is quite overwhelming the first few times you play. We also really enjoyed a couple of games of Roll to the Top, a super-easy roll-and-write game with just enough strategic oomph to be worth playing. A game of Hanabi didn’t go great, Race for the Galaxy was interesting and challenging as always, and there was an absolutely bonkers game of Dominion where I almost cracked 100VP in a non-artificial setting and without Colonies and Platinum. Woof. Great game night all around: excellent food, company, and experiences.
  • I finished watching Origin on YouTube Premium, which was solid but not amazing, and started rewatching Deadwood in anticipation of the movie this evening. I’m nowhere near done with that rewatch, but I’m also not in the biggest hurry either. My original watch was very binge-y, and sipping at it slowly over the next couple of weeks will–I hope–make the movie that much sweeter to watch.
  • After being a GoodBoye on my diet for several weeks I fell off the wagon hard for a couple of days… but have managed to right myself and am back on track (and actually better off than before) already. I’m still not down to where I was immediately before those gall bladder attacks, but I should be getting there soonish. I hope.

It’s ugly wind and rain here today, which seems like a perfect excuse to curl back up with a book. And so I shall!

The decline and fall of a written empire

I finished reading The Long Sunset yesterday, the eighth and final (for the moment) book in the Academy series by Jack McDevitt.

It was dire. The prose felt like it was written by someone with only the most basic grasp of English, full of repetitive sentences and “of course”s that were anything but. I toughed it out, because I’ve read all of the previous books in the series. And because the book I read before it, Starhawk–book seven in the series–was actually worse.

This was all prompted by the fact that one of my old coworkers had finally gotten around to one of my recommendations: The Engines of God, the first book in the series. That spurred me into checking on if there were any new books in the series, and hence the two novels sitting on the Library Stack next to my oversized recliner.

My reading of Starhawk and The Long Sunset, along with a comment by that friend about the repetitive way McDevitt introduces characters, prompted something of a crisis of faith: were these books always bad? Did I just read the first few when I was less of a critical thinker, not as prone to actually judge the quality of the prose I consumed? Because if the most recent books were anything to go by, I never should have recommended McDevitt in the first place.

My copies of the early books are hiding in a box somewhere, but this morning I managed to find excerpts from the first few books in the series on HarperCollins’ website. My current conclusion: they may not be perfect, and still show some signs of that later decline into third-grade reading material, but there’s no question that Deepsix and Chindi are much better written than the more recent books.

So: what happened? Has McDevitt lost the command of the language he once had, or does he simply care less about carefully crafted sentences now that he’s published twenty-plus novels, or is it something else entirely? I don’t know, obviously. But it’s made me think about this sort of decline, and how it is very much not limited to this one author.

Another series that I loved to pieces at first, then got deeply saddened as it went on, is Stephen King’s Dark Tower sequence. The first three books are some of the best horror/sf I’ve ever read. The long-delayed fourth novel barely fits in the sequence at all–it’s mostly an extended flashback–and the fifth through seventh novels rush through a bunch of important plot points and resolve the story in what may be the most unsatisfying ending I’ve ever experienced1. It’s so bad that I strongly recommend people simply stop reading after the third book, because everything after it is fundamentally not worth the time.

Now, I think that some of Stephen King’s best works are his earliest; The Stand is one of my favorite novels of all time. But he’s managed to write interesting, vital stuff much later in his career too. I actually reviewed the Mr. Mercedes books last year on this blog, and while they were hardly his best, they were perfectly enjoyable tales. The same for The Outsider. So: is it something about long series, specifically, that causes this problem?

I could give many more genre examples. Dune. Harry Potter. The Wheel of Time, although most of my knowledge of that series’ decline is second-hand. As much as I love the Culture series, there’s no question in my mind that its best books were early in its run, although the dip in quality across the series as a whole is much more shallow than the list above.

Counter-examples are hard to come by, even with series that were written in rapid succession, rather than dragged out over decades. I’ve heard very good things about N.K. Jemisin’s Broken Earth series, and all three of the books won the Hugo Award (with the last also snagging the Nebula), so I should probably add those to my reading queue tout suite. And I wouldn’t say that Charles Stross’ Laundry series has gotten better as it’s gone, but I would say that it hasn’t gotten worse either; they’ve been impressively consistent throughout. I’d be curious if any readers can suggest other series that actually get better all the way to the end, because I’m mostly coming up blank.

This ties into the theme I wrote about last week: endings are indeed hard. But it’s not just that. Maybe it’s simply authorial fatigue of writing in the same setting, over and over again? Maybe it’s the writing equivalent of the sophomore slump, where most of the great ideas get shoved into the early books, leaving only dregs for the later stuff? I’m not sure, and the fact that we read series because we want more, more, more makes that decline only that much more bitter.

Anyway, this kinda-sorta review mostly-really rant is already way too long, so I guess I’ll finish it with this: stop reading The Dark Tower after The Waste Land. Stop reading Dune after, well, Dune, although you can read Dune Messiah if you absolutely must. And if you read McDevitt’s Academy novels at all, you should probably stop after Chindi. Don’t let the long fall of the series bring you down.

Weekly status update [0068/????]

Even quieter than last week. Maybe next week I’ll just sleep for seven days.

  • I’m most of the way through Origin, which continues to be a perfectly fine version of The Thing in space, but not a lot more. The only other television-y thing I’ve watched since last time was the series finale of Game of Thrones, which, uh, yeah. It prompted me to write a thing, at least?
  • I finished Starhawk, which was dire, and made the mistake of continuing to another McDevitt novel, The Long Sunset. It’s not as bad but it’s still not great, and having it as my on-the-queue book has sapped my reading speed pretty dramatically. Ugh. On the plus side, a random suggestion in an AVClub thread about GoT led me to a (completed, thank goodness!) seven-book fantasy series. I put all of ’em on hold at the library–thanks, Cardinal system!–and they’re winging their way to the local branch as I type.
  • Borderlands at night, Portal Knights on Thursday evenings. I also put a lot of time into Hatsune Miku: Project DIVA Future Tone, which is both the best rhythm game I’ve played in many years and one of the most uncomfortably Japanese games I’ve ever played in my life. What a combo. I’ve beaten every song on Easy and Normal and am alternating between songs on Hard and boosting my completion percentages and perfects on the lower difficulties. One thing you can’t criticize the game for is lack of content; it has well over 200 tracks, which I’m pretty sure is the most I’ve ever seen in any single rhythm game ever.
  • I’ve played quite a bit of Dominion on dominion.games this week after a bit of a hiatus. The person I play the most with is starting to get pretty good; it’s a hard row to hoe against me, with my nearly 900 plays, but they’ve gone from usually losing big to usually just losing, or even winning. In fact, they had their first “big win” night Wednesday, beating me in three of the four games we played.
  • I did a bit of streaming this week. My biggest stream was playing through one or two puzzles each of Everett Kaser’s “Sherlock” series of logic puzzle games. It forced me to revisit some titles I hadn’t touched in a while, and two of them I’m not very fond of, Baker Street and Mrs. Hudson. I still don’t like the latter very much at all, but I’ve found myself doing quite a few Baker Street puzzles after grousing about them on stream. I still don’t love them, but I do like them quite a bit more than I did. See, people can change. (Also, Mycroft’s Map is still ridiculously overwhelming. I don’t see how people play that game.)

…zzz…

On endings

The last thing the Internet needs is another think-piece on the last season of Game of Thrones… but that’s not to say that I’m past using said event as a jumping-off point1.

Endings are hard.

One of my favorite authors is Neal Stephenson. Cryptonomicon is an amazing book, packed full of details and fascinating characters and interesting twists. And then, about thirty pages from the end, it just sort of… becomes something else? And ends, kinda sorta? Given that it’s a 700+ page novel of itty bitty print, the ending doesn’t feel so much abrupt as it does not an ending. Similar problems plague several of his other otherwise-excellent novels, like Snow Crash and Anathem. Amazing writer, Stephenson, but he has more than a little trouble sticking the landing.

And, hoo boy, so do I. Most of my novels aren’t even complete, really; I just write until I hit 50K, because I’m doing it during November, and then finish the sentence or paragraph and leave it there. I recently went through all of my own novels to see what my “actually wrote an ending” ratio was: it’s either seven or eight out of fifteen, depending on how you want to count a book that was intentionally written as the first of a trilogy (and, no, I never wrote the other two). And several of those endings are, to put it mildly, utter trash. In one case it was a rushed summary of what should have been more of the book, and in another it wasn’t the ending that’s the problem so much as the missing third of the book right before the end.

So, yeah, endings are hard. They’re particularly hard when the ending is of something that has a deep cultural resonance, or heavy buy-in, or however you want to describe the couple-of-times-a-decade phenomenon that has people tuning in like Game of Thrones or reading like the Harry Potter series2. We as consumers of media hate to see a thing we love end, so we are already predisposed to dislking however it is the author or writers’ room or whoever actually goes about wrapping things up. We all have a mental map of questions we want resolved, characters we want to see succeed–or get their comeuppance–and when the ending inevitably doesn’t address All The Things we feel disappointed. It’s only natural.

I’m not justifying the (myriad) issues with the ending of Game of Thrones, mind you, although I think a lot of the problems with the show are covered by this excellent thread on Twitter that explains the difference between pantsers and plotters and what that meant for the last couple of seasons3. I think that, with more breathing room and some showrunners that were more interested in the show they were making rather than the shows they’d rather be making, we could have gotten a better ending. But it was never going to be a great ending, the sort of thing we’d smile and feel smug about and go “yes, that was exactly what we wanted.” There was too much investiture into the show to be happy about its end, no matter how well done it was.

So, yeah, endings are hard. Look, I’m even struggling to come up with one for this ramble. I think I’ll just let it trail off… like… yeaaaaaah…