Weekly status update [0025/????]

A pleasantly quiet week, punctuated with some quiet pleasantness.

  • As mentioned in my rant earlier this week, I finished up Final Fantasy XIII after years of having it hang over my head.  I then immediately started playing it again from the start.  I’ll probably write a “Here’s a Thing” about it soonish, but: it’s a lot better than people think.  Except for the trophies.  Damn the trophies.
  • We had the first extended game night in ages at Fercott Fermentables on Tuesday.  We played Power Grid at Jase’s request; despite him having never played the game, he won on the first tiebreaker, with Chad in second.  Power Grid is a stone cold classic board game, and I enjoy it every time I play, although in this particular game I knew I was going to lose and lose badly about halfway through.  Good times, though, with great company and a good atmosphere.
  • I have a big stack of books from the library but haven’t made a huge dent in them yet due to playing too many video games instead.  I did finally read/look at/gape at Banksy’s Wall and Piece, which Chad kindly loaned me.  It’s a gorgeous piece of art full of gorgeous (and sad, and clever, and all other sorts of things) pieces of art.  One of my favorite touches: a lot of the pieces have either how long it took to paint them–sometimes crazy short amounts of time–or how long they lasted before getting painted over or removed.
  • The diet continues to go well, inasmuch as I’m pretty sure I’m still losing weight and I’m definitely still managing keto.  I intentionally didn’t weigh myself when I started and still haven’t, due to my tendency to obsess over slight variations in the short-term numbers when long-term trends are the important part, but the key “clothes fit better” index is going strong.
  • Speaking of personal health, neither my back nor my wrists have been acting up recently, which is a very pleasant state of affairs.  I suspect the former is at least partly due to the continued weight loss; not sure about the wrists, but I’m not gonna knock it either.

All in all, a pleasant week, with the sadly-too-rare pleasure of an excellent board game evening in the middle.  I… should really try and do something to make those happen more often, but I’m not sure what.  Now, though, it’s time to get back to reading on this quiet Saturday, which is actually a whole lot like what I would have been doing on most Saturdays before retirement anyhow.  Funny how that works.

The devil in the dull

After seven years of it hanging over my head, I just “platted” Final Fantasy XIII for the PS3, and I’m here to tell you: trophies (or achievements, or whatever your favorite system calls them) are the absolute worst.

For those of you who might be unfamiliar with the idea, a brief explanation.  Achievements (or trophies; I will use the terms interchangeably from here on out) are a way of tracking and rewarding a player’s actions in the vast majority of modern games.  It all started with the Xbox 360; the PlayStation 3 followed suit a couple of years late, and both Sony and Microsoft’s modern systems continue the trend.  Steam, the juggernaut of gaming on modern PCs, also tracks achievements, and people have even reverse-engineered them into games of yore.  They act as a “scoring system” for all of their platforms; for example, as of this moment I’m Level 20 on my PlayStation Network account, with 32 platinum trophies–essentially but not precisely “games I got every achievement in”–and another 3300 or so other trophies of less valuable metals indicating progress in hundreds of games.

There are fundamentally three types of achievements:

  • Some you get for passing certain points in the game; these tend to be unmissable, assuming you play through the whole thing.
  • Others you get for doing certain challenge-y things within a given game, such as beating it on a particular difficulty level or using a weak weapon, or simply pulling off something clever or challenging that isn’t required to beat the game itself.
  • Lastly are achievements that pretend to be the second kind, above, but are secretly actually “play the game until you hate it with every fiber of your being because this stupid achievement is making you do something tedious and awful.”

Now, perhaps you can put your sleuthing hat on and figure out which of the above I abhor.  (I’m actually not a big fan of the first type of achievement, either; they feel like participation stickers.  But at least they tend to be inoffensive.)  Sometimes the second type can even shade into the third, if the challenging thing you’re asking a player to do ends up being too challenging; game designers tend to be a little too close to their games, and often don’t realize that what is easy for them and their testers can be downright devilish for players out in the real world.

The problem is that almost every game with achievements has at least one of that last type, even games I’ve otherwise really enjoyed.  For example, Axiom Verge–one of my favorite games of all time–has an achievement that requires you to “glitch” at least one of every enemy in the game.  This is quite tedious and frustrating, as some enemies only show up in one or two rooms in the game, and missing one means scouring the map for That One Thing You Didn’t Do.  Now, I happen to have collected all of the achievements in Axiom Verge on three different occasions (two different PSN accounts, plus on Steam), but I still hate that particular achievement with a passion.

I recently “platted” (short for “platinummed”, a delightful verbing of the act of getting the last trophy/achievement on a PlayStation game, which nets you a special platinum trophy on top of the copper, silver, or gold one that whatever the actual thing you did provides) Diablo III.  That game also had a couple of awful trophies; one required you to essentially beat the game with six different characters, which is a lot of one game for most people, but that wasn’t the big offender.  No.  The awful one was the “complete 500 bounties” trophy.

Bounties in Diablo III are semi-random tasks the game assigns you, five at a time.  The thing is: after you’ve done twenty bounties or so, you’ve basically seen everything that the bounty system can offer.  And yet you have to grind out another 480 of them.  480!  Even a fast bounty takes a couple of minutes to complete.  It took me hours of completing bounties while doing other things (mostly watching Twitch) to complete that trophy, none of it fun.

So, back to Final Fantasy XIII.  It, too, has a couple of awful achievements, but one of them takes the grand prize in the Garbage Design Sweepstakes.  You have to “hold” (i.e. have in your inventory) every single weapon and accessory in the game.  Many of these you can’t actually find in the game; instead, you have to upgrade other, weaker items into the missing ones.  The details of the system aren’t important.  What’s important is that getting this one trophy easily adds another ten or so hours onto the game, minimum… all of which consists of repetitive tasks where you kill enemies over and over and over and over and over to get items to sell (or use) to feed the upgrade engine.  It is awful, unfun, and you are basically forced into using a guide off the Internet to make sure you don’t miss any of the upgrade paths.

So: I beat the game back in 2011, looked at what I had to do for the last trophies–there are some other really stupid ones in the game that I won’t get into–and went “nope.”  But it’s been nagging me in the back of my head ever since then.  I platted both of FFXIII‘s sequels, and FFXV as well (for those of you wondering “why not FFXIV?”: it’s an massively multiplayer online game, and I’m not allowed to play those for a whole bunch of reasons having to do with my well-being), and still FFXIII sat there, trophy list 60% complete, mocking me.

And so this past week I decided I’d finish it off.  And finish it I did.  A tiny bit of that was fun; a couple of the bits in the game that I hadn’t done were interesting and challengin.  But mostly it was miserable and boring and tedious.

But.  By merely existing, achievements are a gamification of the act of playing games.  And a lot of people–myself included–are easily susceptible to that sort of thing.  I look at a game where I have 70% of the trophies and go: I should get the rest.  Then I have a shiny platinum!  Then people will know I beat the game.   And so I found myself listening to The Dollop for two hours tonight while tediously playing the same battle over and over and over to get enough in-game money to just be done with this.  This is not good game design.  It’s captive, sure, but it’s unhealthy.  And I don’t like it at all.  But I can’t help myself, either.

At least I can blame Bill Gates.

Weekly status update [0024/????]

Hey, look, I’m actually writing this on Friday for a change!

  • I finally, finally finished up Diablo III‘s Platinum trophy on my PS4.  I promptly uninstalled the game afterwards.  I need to write a post at some point about how unhealthy “trophy culture” is, particularly because just about every game has one or two absolutely idiotic trophies that make what is otherwise a delightful  experience miserable.  For Diablo III, that was the “do 500 bounties” trophy: it was a tremendous amount of boring busywork.  Fortunately…
  • …I did many of said bounties while watching Twitch.  I still watch Landail on the regs, and I’ve also started watching quite a bit of Sinatar, who mostly plays old PC RPGs, for much the same reason: a chill pace and a sense of actual community in chat.
  • With Diablo III done, I picked Shining in the Darkness back up again with some more seriousness.  I’ve made quite a bit more progress in the game, and am still very much enjoying the act of mapping the game on actual graphing paper.  There’s something deeply satisfying about looking at the stack of maps I’ve drawn that staring at a map on GameFAQs just doesn’t match.
  • I’ve been reading a lot too.  In fact, the only thing I picked up on Prime Day was a shiny new Kindle Paperwhite.  I’m not a huge fan of it being touch-only, but I can’t deny that it is a lot easier to read thanks to the LCD backlighting.  Getting all of my books onto it was a hassle, since they’re spread across my Amazon account and my computer (yes, before you tech people ask, I use Calibre), but I got everything back up and running the way I like it.  That said, my current efforts are geared towards a fat stack of books I checked out from the library, including a whole lot of Christopher Moore that I missed out on in the last fifteen years or so.
  • I went to a dinner thing Thursday night.  The company was good and I got to play board games for the first time in something like a month, which was a pleasure, even if they were all very casual games.  The Mind continues to be fascinating, and I got to play CrossTalk for the first time, which plays a lot like the old TV show Password, with the key twist being that the other team guesses when your team captain gives clues.  This makes the game a fascinating game of chicken on the part of the captains.  It was a lot of fun and way more interesting than even I had suspected it would be, and that was without the advanced “gamers’ rules”.
  • The dentist was was fine.  Expensive, but fine.

It was a pretty good week, on the balance; I cleared a couple of irritating things off of my plate and got to play board games with people, so, y’know: pretty peak retirement living.

Leader of the plaque

(Don’t blame me, blame Little Shop of Horrors.  Also, if you have a visceral hatred of talking about dentistry, feel free to skip this one.  I don’t blame you one bit.)

My dentist appointment went fine, other than costing rather more than I would have liked.  In fact, for the first time in my adult life, I wasn’t told that I needed to floss more.  This has been a goal of mine for at least the last decade, and while I’ve been flossing regularly for years, apparently the combination of keto and overall reduced consumption was finally enough to pass muster with the dental hygienist.  Success!

Also, still no cavities, for 37ish years and counting.  (I’m not sure when my first baby tooth came in.)

Like many people, I don’t like going to the dentist at all.  Perhaps unlike most people, my problem is 100% focused on a single thing: the water-pick device that modern hygienists use for scaling the plaque off of your teeth much more efficiently than the hooked picks (although they still use those as well).  Something about the frequency the water-pick runs at makes my entire head ache with the sound when it’s in my mouth, and on top of that it inevitably zings some of the nerves in my gums as they knock off the build-up, which makes me jump… and so I spend the entire time in a state of nervous shaky tension waiting for those zings, making the whole experience indescribably worse.  It’s basically a solid fifteen to twenty minutes of my body in complete and total fight-or-flight quivering-in-my-boots fear, except that I can neither fight nor fly.  I feel deeply drained after every visit.

Imagine how bad it’d be if I had cavities and they had to break out a drill.  Uggggggggggggggh.

Anyhow, that particular obligation has been done and dusted for the next six months.  As a first semi-major “health” thing since I’ve retired, it could hardly have gone better, so for that at least I’m quite pleased.  I’m also very, very pleased that I shouldn’t have to go back for quite a while.  That water-pick.  That water-pick.

Weekly status update [0023/????]

I almost completely missed that yesterday was Friday the 13th.  Thanks, Reddit!

  • Finished reading The Rise and Fall of D.O.D.O.  Like many Stephenson novels, it picks up a lot in the rear half, and I went from struggling to read more than twenty or so pages of it at a time to tearing through the last couple of hundred pages in a day.  It’s Stephenson Ending Ratio is only about a 0.3 or so as well, which is a pleasant surprise; it’s still too abrupt, but it actually answered most of my questions.  I suspect Nicole Gailland (the co-author) had something to do with that.
  • I also finally finished Minitel: Welcome to the Internet, which was a fascinating look into a bit of technology I knew nothing about.  The idea that France was effectively connected to its own private Internet in the mid-’80s is kind of amazing.  It was a very slow read due to the huge numbers of footnotes–I have to read them immediately, and flipping back and forth in the book is so slow–but Minitel was one of the better Platform Studies books.  Next up is the one on the Super Nintendo.  I expect to be at least mildly disappointed, as I am Error (the one for the NES) is maybe my favorite volume of the series, so I’m going in with too-high expectations.  Further news as events warrant.
  • Played way, way too much Diablo III.  I have all but one trophy for it now on the PS4, and that trophy requires a lot of boring grinding.  I’ve been doing said grinding while watching people on Twitch, so it’s not all a waste of my time, but it’s moments like this that I regret ever hunting down trophies and achievements.
  • Actually did some puzzles again for the first time in ages.  It was mostly multi-sudoku, but I also did two Trigons.  Fair warning: even “easy” Trigons are hard, and the really hard ones are damn-near impossible.  It’s not uncommon for single puzzles to take me upwards of two hours of continuous solving.  Said solution is all the sweeter for the result, though.
  • Went through another fairly lengthy fast (no zero-calorie days, thank goodness).  I think it helped with once again recalibrating my satiety.  I will say that the rotisserie chicken I had from Walmart today for breakfast-and-lunch was one of the tastiest things I’ve had… but I know it’s because as of this morning just about anything was going to be delicious.
  • Not a whole lot of social interaction outside of Twitch, unfortunately.  My semi-regular online gaming partner has been busy with other things, we haven’t had a board game night in ages… I should probably figure out something I can do to see actual humans on a semi-regular basis.  Probably.

I’m going to the dentist on Monday, which is the first big medical-y expense I’ll have had since I retired.  I didn’t keep my dental insurance, so I’m… apprehensive about how expensive it’ll be.  Guess we’ll find out!  Other than that, though, I feel like things are going well overall.  It’s as unexciting as always, but I’m still not bored, and won’t be for the foreseeable future.  23 weeks in: so far, so good.

Absence of thought

I realized that it’s Wednesday and I haven’t yet done my now-pretty-regular “post that isn’t a weekly update” this week.  The thing is: I don’t have anything particularly exciting to write about, at least not that fits the loose format that I’ve established here.  No one wants to read me rail about the current political situation here in the US; there are much more cogent thinkers out there who are doing that work better than I ever will, and “screaming into the void” has never been my favorite pastime.  (I will, however, leave this here.)

So instead you get a meta-post about the act of writing these things in the first place.  Exciting!

I have to admit that sometimes (often, really) I just don’t have it in me to post something.  I think it’d be easier if I were more willing to dash off thoughts, Twitter-style, on the regular, but I feel that the blog format almost always warrants something of more substance.  And I don’t always have that substance to give.  I mean, yes, I could start going through my book and video game collection, writing reviews for everything I’ve finished, but that’s not the core concept of this blog–at least, not in my mind–and that also sounds a lot like work.

I suspect that a lot of people would have no sympathy for that argument.  I’m retired, after all; what else do I have but time?  As much as I have, though, that time is still fundamentally limited, at least until the techno-Rapture that will make us immortal.  (Immortal slaves to the machines, mind you, but immortal nevertheless.)  And as vapid as it may seem, most of the time I’d rather just play more Diablo III or watch some more Twitch than come up with a slightly-cheeky take on something that happened in my life (spoiler: nothing really happens in my life) or banging out a review of a vaguely food-related product.  Each day is still a day closer to the end, and I want to spend them doing things I genuinely enjoy.

And yet.  I think I’ve gotten a lot out of writing these blog entries, even though I’m writing for an ever-shrinking audience.  That last part doesn’t surprise me, as the number of people likely to read this was at its largest the moment I retired and will only fall off as people figure out “huh, not much going on with that Phil guy’s life, is there?” and phase out their readership.  And that’s fine; while ostensibly this exists as a way for people to keep up with what I’m doing now, it’s just as much a way for me to exercise my writing muscles on a regular basis, something I’ve always meant to do and never actually got around to in my prior life.  Well, I finally got around to it, and got around to fixing my typing with Colemak, and got around to playing at least a few games and reading a few books that have been hanging shamefully over my head for years, so this retirement thing seems to be helping me make at least some headway on years of inaction.

And, hey, look, by rambling on about my lack of material to ramble on about, I’ve managed to gin up an entire blog post worth of content!  Thanks, meta-writing!

It’s something I can’t do too often, though, or it’ll get just as tired as anything.  And while I often find it hard to find something to write about–and often don’t want to write at all–I do think that it’s the right thing to do, at least now.  I think I will appreciate being able to look back at these posts in the months and years to come and see what I was thinking about, how I felt, how early retirement was going.  So: I’m gonna keep on keeping on.  But this week you’ll have to put up with this very meta post as your additional content.

Sorry.

Weekly status update [0022/????]

Just gonna jump right in.

  • My love affair with Planetside 2 is already over.  Turned out that I was really good at gunning and really bad at the actual first-person shoot-people-with-guns bits… and while the former is useful some of the time, the latter is useful pretty much all of the time.  After a bad night I realized that I just didn’t have it in me to “git gud” at the pew pews.  It’s a shame, too, because I had finally convinced some friends to play with me… just in time to stop playing.  Ah, well.
  • On the other hand, Dead Cells is really good, and actually runs fine on my ancient Linux desktop.  If you like Souls-style combat, platformers, and roguelikes, check it out.  It’s coming to consoles in a few months if you’d rather not futz with Steam.
  • I’m still slowly working my way through The Rise and Fall of D.O.D.O.  It’s a bit of a slow read, like most Stephenson, although the story is captivating enough.  It just sometimes requires more energy than I have available to put into the book.  (It’s no Baroque Cycle, though; I remember being proud when I made it through more than 10 pages of those books in a single night.  So dense. So dense.)
  • I haven’t had to use my wrist braces in a couple of weeks, which has been very nice.  They’re still sitting next to my chair just in case.
  • I hadn’t tested my typing speed in ages, and I noticed that my mistake rate had dropped pretty significantly (of course, right now, I’m making tons of them… stupid observational effect), so I took another set of typing speed tests.  I nailed 80wpm on this not-so-great Chromebook keyboard I’m typing on right now and 81wpm on my fancy mechanical keyboard, so I think it’s safe to say that I’m around that now with Colemak.  That’s a ~10wpm difference from the last time I seriously tested myself, and it’s pretty much all down to error rate.  It feels good to be back in the top 10% or so of typists with a whole new method, not gonna lie.
  • Saw two back-to-back laser light shows last night (Friday) with friends, one for Rush’s 2112 and one that had a bunch of random famous Led Zeppelin songs.  The 2112 show was better, with tighter synchronization and (in my opinion) better music, but the Zep show was definitely more of a crowd-pleaser.  I had never been to a laser light show before; it was quite a treat.  Chad and I immediately started musing on what modern albums we would like to see given the laser treatment.  We both landed on My Beautiful Dark Twisted Fantasy as a really strong candidate… as long as you cut out Kanye breathing into a mic for six minutes at the end of “Runaway.”
  • Keto still going strong; I haven’t had a single cheat day yet, which might be a record.  The losses are a little harder to see at the moment, but I can feel it in my shirts and see it on my face when I look in the mirror, and I have a good five more months before my first obligatory cheat period (going home for the holidays), so there’s plenty of time for more improvement.
  • I just watched it this morning, but Hannah Gadsby’s Nanette on Netflix is… amazing and powerful and tough.  Strong recommendation.  It’s basically the only TV I’ve watched in the last couple of weeks.

Whew.  That sure looks like a lot, given how little it actually feels like happened this week.  That’s… good, I suppose?

Anyhow, just in case you were wondering or worried: still not bored!

The reality of irreality

I recently finished reading a very good book, The Moon and the Other.  This isn’t a review; instead, I wanted to point out something it did that I found both interesting and actually a little distracting due to its rarity in science fiction.  Fair warning: very, very mild spoilers ahead.

One of the main viewpoint characters in the novel is a man who was banished from the “Society of Cousins,” a matriarchal society that made me think (at first) that the book was going to be some sort of weird inverse of The Handmaid’s Tale.  The person–another man–who convinced him to do the deed that got them both banished?  He goes by the pseudonym “Tyler Durden.”  (For those of you that don’t immediately recognize that name, it’s a character from Fight Club, played memorably in the movie by Brad Pitt.)

Later, there’s a very minor plot involving a theoretical virus that would have done damage to that self-same society, proposed by Mr. Durden.  The name of the virus?  GROSS.  (If you don’t recognize that, get yourself to a copy of The Complete Calvin and Hobbes, stat.)

Both of these references startled me when I came across them.  That’s because, for most science fiction, the authors work pretty hard at pretending that culture past, say, Mozart or Bach doesn’t really exist.  It’s very rare to see modern things referenced directly in a work.  Obviously I’m excluding borderline-fanfic stuff like Ernest Cline’s novels, which exist as an explicit love letter to ’80s pop culture; I’m talking about otherwise “normal” science fiction.  At most, they’ll occasionally do one of those sets-of-threes things where the first reference is classical, the second modern, and the third fictional, something like:

Genndy sat down at the ancient piano and plinked a few tentative notes, then launched into a whirlwind tour of the canon: Mozart, Joel, Oda-Wheeler.

That’s a made-up example, but you see such things littered across much of science fiction.  Usually the references end there, though.

When a work refers to a real-life thing, it’s often changed in some way; I’m currently in the middle of reading The Rise and Fall of D.O.D.O., where it’s not the Pentagon but the Trapezoid.  Sometimes that sort of thing works, but given the fact that D.O.D.O. is all about history–and a couple of sentences later it specifically refers to George Washington–this sort of off-brand filtering can be, in its own way, even more distracting than just using the real name.  (On the other hand, given the core conceit of the novel, it’s possible that the building is the Trapezoid for Reasons.  It’s a Neal Stephenson novel, so I might not find that out for another six thousand pages or so.)

Going back to The Moon and the Other, I can kind of get why this sort of thing is rare.  For one, you risk dating the novel; references to Lorena Bobbitt (as a random example I’d never actually use in a story) already risk falling off the comprehensibility cliff, so if you don’t pick your target well you risk making it completely opaque to the reader.  And given my reaction to seeing contemporary references in a modern novel, the smart money may be keeping it all the way back to Mozart.  But I actually think that “Tyler Durden” is the sort of reference that will stay relevant for a surprisingly long time, and while I sadly suspect “GROSS” will age poorly, as kids don’t grow up reading Calvin and Hobbes, it also wasn’t crucial to the plot.

Still, it makes me think how such things apply to my own writing.  In Rewind I explicitly explore a couple of close-to-our-own realities that turn out slightly different, so these types references are actually fairly important to the story, but I also carefully never placed the novel in a specific city or precise time to avoid some of those selfsame issues.  Having read The Moon and the Other, I’m going to be giving even more serious consideration to the real-world references in my own works.  A mild shock is good; pulling a reader out of the fictional world is not.