Weekly status update [0031/????]

After the (relatively) busy times of last week, we’re back to something rather more like my usual speed.

  • I read a lot.  A lot.  I still have a stack of a good dozen books I checked out at the library (which prompted me to write my paean to the institution earlier this week), but on the whole I made a bunch of forward progress.  Most of it was fiction; Lamb by Christopher Moore stood out, although it suffers from the problem that those most likely to get the most out of it are also those most likely to never, ever read it.  The sole non-fiction book was Peak: Secrets from the New Science of Expertise, which was impressively readable.  I typically take two to four times longer to read non-fiction, but I tore through Peak in a single afternoon.
  • I also watched a whole bunch of TV for basically the first time in months.  For whatever reason I was in the mood to give The Good Place a shot; cue spending much of three days tearing through both already-aired seasons.  It’s extraordinarily good, probably the most clever show I’ve seen in years, with a bunch of genuine laugh-out-loud moments and a stellar cast.  Most impressive (to me) is the showing that the main actors who aren’t Ted Danson and Kristen Bell make; I had never heard of Jameela Jamil, not being British, and she is absolutely fantastic in her role as a do-gooder aristo.  The real find–I assume everyone in Britain already knew of her awesomeness–is William Jackson Harper, who plays against Bell’s “banality of mediocre not-quite-evil” with a combination of exasperation and existential dread that is absolutely pitch-perfect.  Never has the word “what?” had such an impact.  I don’t want to write an article on the show, because to really cover what I’d like to cover it’d be spoiler-y as heck, but if you haven’t watched it yet: what the fork are you doing?
  • After getting my second Burnout Paradise Platinum trophy (per my past article, the game thankfully only has one really stupid one), I went back to mostly just playing my daily free-to-play stuff on my PS4.  The computer’s another matter, though; I’ve been on a huge “old strategy game” kick, playing the original Heroes of Might and Magic and Warlords and other games of that ilk.  Most of the time has been with Creeper World 2, which is… wildly different from the first and third games, not just in raw design–the side-view thing is a big twist–but also in its heavy use of timed stages.  Lots of fun, though.
  • Other than all of that, just the typical “spending too much on games I don’t need,” on both the digital and board-type front.  You know, the usual.
  • I haven’t touched the code for Dosat yet.  Soon.

To be fair, after the relative excitement of last week, it was nice to mostly just curl up with a stack of books and get my literature on.  Which I will likely continue this coming week… to my distinct pleasure.

Weekly status update [0030/????]

A busier week than usual, that’s for sure.

  • I spent a non-trivial amount of time this week playing Burnout Paradise Remastered on my PS4.  I spent something like 60-70 hours in the game back on the PS3, and it was a delight to play it again… although I don’t plan on doing nearly everything there is to do in the game like I did back then.  Racing games generally leave me cold, but there’s something about Paradise that makes it a delight to play.  Except for the fact that it plays “Paradise City” every time it boots up.  Ugh.  I have to mute the TV each time I start the game.
  • We had a board game night Tuesday at Fercott.  We played the second edition of London; previously, I enthused about the game, and I still think it’s really good, but I also think that you probably shouldn’t play it with more than three people, and really two is best.  There’s too much “luck of the draw” for the result to be very stable at four.  (I’m not just saying this because I got crushed… but I got crushed.)
  • I spent much of Wednesday up in the hills and mountains with a friend; we went to Wiseman’s View.  A non-trivial amount of the trip’s time was spent on the barely-maintained gravel road leading to the View, and we were the only people there, which was a bit surprising; the day was beautiful, if warm, and the sight down into the gorge utterly stunning.  I had a really good time.  It was nice actually getting out in the woods and into the sun; as I lose weight, my desire to take up hiking is beginning to grow again.  Perhaps next season.
  • I went to the library Thursday to get a single book I had on hold and ended up with ten, which went into a stack with a bunch of other books I’m behind on reading (mostly thanks to Burnout Paradise Remastered).  I’m almost done with one today, though, and plan on tearing through much of the rest in short order.  Libraries are awesome and people don’t use them nearly enough.
  • The programming urge has been growing steadily stronger, so I finally steeled myself and bugged Donald X. Vaccarino (of Dominion fame) to release a game he wrote for himself as open source.  He actually went for it, to my mild surprise.  It’s written in Object Pascal with some very old DOS graphics and mouse tech; my current plan is to basically rewrite it 1:1 in C so that it’ll actually be maintainable into the foreseeable future.  Once I get that done I’ll look into actual improvements to the game itself.  I haven’t actually started coding on it yet; I plan to begin with some of the tools he wrote to mess with the data files, so as to get my feet wet again.  But I am excited!
  • I watched the first episode of Jack Ryan, mostly to get the Twitch bits.  It was… fine?  I mean, I love Wendell Pierce to bits, and after seeing A Quiet Place I’m down with John Krasinski in serious roles, but it sure feels not nearly enough removed from the torture porn of 24 for my liking.  I may watch another episode or two… or I may not, given how little TV I’ve managed these last couple of months.  We’ll see.

So, yeah, lots of stuff going on this past week, including some things I hadn’t done in ages.  I look forward to working on the game, reading these books, and, y’know, in general continuing to chip away at the infinite rock face of “things I want to do.”  As one does.

Weekly status update [0029/????]

Let’s get right into it.

  • As mentioned before, my shoulder was acting up all week.  Fortunately it seems almost completely better now.  I’m still going to take it easy for another day or two, minimizing my time at the computer and with a controller, because boy howdy did it suck for a while there.
  • Due to the aforementioned shoulder issues, I ended up spending most of the week reading rather than playing games.  I finished Christopher Moore’s Secondhand Souls, which was good but not as good (or captivating) as A Dirty Job, a book I read in a single sitting a week or two ago.  Then I picked up Golden Witchbreed by Mary Gentle and read it from cover-to-cover in a single day.  I’m currently working on its sequel, which seems like it will also be excellent.
  • One of my old coworkers moved out of town this week to go back home to his family (and a job much closer to home).  We spent basically the entire weekend playing board games; Saturday was just the two of us, with his son joining on Sunday after he flew in.  It was a good time.  The two new-to-me games that we played were Cinque Terre, which was fine if rather slight, and Keltis: Das Kartenspiel.  On the face of it, the latter game is pretty ridiculous: it’s a card game adaptation of a board game (Keltis) which itself is an adaptation of a card game (Lost Cities).  Instead of being a third-generation blurry photocopy, though, it’s actually a pretty fascinating tactical game on its own, and the fact that it supports more than two players means that it could potentially hit the table more often than Lost Cities in some gaming groups.  I need more time with it to establish a firmer opinion, but I liked the game of it we played.
  • The big thing that happened this past week was my coming along to my old work’s Summer Outing as an old friend’s “+1” on Friday.  The weather was stunningly nice, hovering around 80°F and with low humidity; we were at a combination pavilion-greens-lakeshore thing, and the water in the pool was just the right level of cool to feel infinitely refreshing.  It was nice to see a bunch of old faces again, including the kitchen staff, who I miss dearly.  I had a really good time… and a much better one than the last time we were at the same venue, four years ago, when I jumped into the pool with my phone, destroyed it, and then got paged by work and had to spend the rest of the trip furiously fixing remote issues rather than having a good time.
  • I also managed to have a few games hit the table while on said outing.  The only new one was Lost Cities: Rivals, yet another game in the Lost Cities/Keltis franchise.  It was… fascinating, with a bidding mechanic that is wholly new to the series, and I didn’t really wrap my head around it by the end of the game.  I still managed to win, somehow, but we also weren’t playing by the rules entirely (it was a first game and I was rushing, as we had to leave soon).  I look forward to playing it a little more deliberately… and correctly… in the future.
  • I didn’t get burned at all despite spending a lot of the day in the sun!  Woot!  That… might be a first?

Despite the frustrating health issues, it was a nice week, with more board gaming than I’ve done in the last few months, and a lot of time spent with people I like.  What more can one ask for?

Weekly status update [0026/????]

Half a year in.  Woof.  Let’s jump right in.

  • I made up for lost time on reading this past week; the first book (Ninth City Burning) was fun but slight.  The second, A Dirty Job, was so good that I read the whole thing in a single sitting, something I hadn’t done in ages.  Christopher Moore is always at least interesting and funny, but A Dirty Job was also very engaging, as evidenced by the fact that I couldn’t put it down.  Good stuff.
  • As mentioned here previously, we had a game night Tuesday that led to me starting a new series of articles about card games.  I’ll be writing another one up soon on card-playing etiquette before we jump into the games proper.  I’m still looking for feedback on what games you think should be part of the Guide to the Cardpocalypse.
  • I actually watched the tiniest bit of television this week, a single episode of Jessica Jones.  It was better than the first, which was good.  I have a lot of catching up to do with the Marvel Netflix series, not to mention everything else… but honestly I’d generally much rather read, play games, watch other people play games, or do puzzles.
  • Speaking of puzzles, while I didn’t do a whole lot in any magazines, I picked my Nintendo 3DS back up and did a bunch more of Picross 3D: Round 2.  It’s an excellent game, really hampered only by the clawlike way you have to hold the 3DS to be able to hit all the buttons; my hands actually cramp up after solving a puzzle or two, an issue I don’t have with any other puzzle games.  I’m close to the end, though, so I’m likely going to try and muddle through in the coming week or two.
  • I broke my diet somewhat for the first time since I started; I just really really needed some General Tso’s chicken on Thursday, and topped it off with jalapeño poppers.  It was delicious, and I suspect that one moment of weakness will help make the next several months easier.  I’m not really craving anything right now the way I was before… other than the always-persistent Ghost of Carbs Past moaning in the back of my head, but I’ve gotten good at ignoring that particular bugaboo.

Half a year.  I’m definitely going to write something up this coming week about what it’s been like so far, but just in case you were worried: still not bored.

Weekly status update [0025/????]

A pleasantly quiet week, punctuated with some quiet pleasantness.

  • As mentioned in my rant earlier this week, I finished up Final Fantasy XIII after years of having it hang over my head.  I then immediately started playing it again from the start.  I’ll probably write a “Here’s a Thing” about it soonish, but: it’s a lot better than people think.  Except for the trophies.  Damn the trophies.
  • We had the first extended game night in ages at Fercott Fermentables on Tuesday.  We played Power Grid at Jase’s request; despite him having never played the game, he won on the first tiebreaker, with Chad in second.  Power Grid is a stone cold classic board game, and I enjoy it every time I play, although in this particular game I knew I was going to lose and lose badly about halfway through.  Good times, though, with great company and a good atmosphere.
  • I have a big stack of books from the library but haven’t made a huge dent in them yet due to playing too many video games instead.  I did finally read/look at/gape at Banksy’s Wall and Piece, which Chad kindly loaned me.  It’s a gorgeous piece of art full of gorgeous (and sad, and clever, and all other sorts of things) pieces of art.  One of my favorite touches: a lot of the pieces have either how long it took to paint them–sometimes crazy short amounts of time–or how long they lasted before getting painted over or removed.
  • The diet continues to go well, inasmuch as I’m pretty sure I’m still losing weight and I’m definitely still managing keto.  I intentionally didn’t weigh myself when I started and still haven’t, due to my tendency to obsess over slight variations in the short-term numbers when long-term trends are the important part, but the key “clothes fit better” index is going strong.
  • Speaking of personal health, neither my back nor my wrists have been acting up recently, which is a very pleasant state of affairs.  I suspect the former is at least partly due to the continued weight loss; not sure about the wrists, but I’m not gonna knock it either.

All in all, a pleasant week, with the sadly-too-rare pleasure of an excellent board game evening in the middle.  I… should really try and do something to make those happen more often, but I’m not sure what.  Now, though, it’s time to get back to reading on this quiet Saturday, which is actually a whole lot like what I would have been doing on most Saturdays before retirement anyhow.  Funny how that works.

Weekly status update [0024/????]

Hey, look, I’m actually writing this on Friday for a change!

  • I finally, finally finished up Diablo III‘s Platinum trophy on my PS4.  I promptly uninstalled the game afterwards.  I need to write a post at some point about how unhealthy “trophy culture” is, particularly because just about every game has one or two absolutely idiotic trophies that make what is otherwise a delightful  experience miserable.  For Diablo III, that was the “do 500 bounties” trophy: it was a tremendous amount of boring busywork.  Fortunately…
  • …I did many of said bounties while watching Twitch.  I still watch Landail on the regs, and I’ve also started watching quite a bit of Sinatar, who mostly plays old PC RPGs, for much the same reason: a chill pace and a sense of actual community in chat.
  • With Diablo III done, I picked Shining in the Darkness back up again with some more seriousness.  I’ve made quite a bit more progress in the game, and am still very much enjoying the act of mapping the game on actual graphing paper.  There’s something deeply satisfying about looking at the stack of maps I’ve drawn that staring at a map on GameFAQs just doesn’t match.
  • I’ve been reading a lot too.  In fact, the only thing I picked up on Prime Day was a shiny new Kindle Paperwhite.  I’m not a huge fan of it being touch-only, but I can’t deny that it is a lot easier to read thanks to the LCD backlighting.  Getting all of my books onto it was a hassle, since they’re spread across my Amazon account and my computer (yes, before you tech people ask, I use Calibre), but I got everything back up and running the way I like it.  That said, my current efforts are geared towards a fat stack of books I checked out from the library, including a whole lot of Christopher Moore that I missed out on in the last fifteen years or so.
  • I went to a dinner thing Thursday night.  The company was good and I got to play board games for the first time in something like a month, which was a pleasure, even if they were all very casual games.  The Mind continues to be fascinating, and I got to play CrossTalk for the first time, which plays a lot like the old TV show Password, with the key twist being that the other team guesses when your team captain gives clues.  This makes the game a fascinating game of chicken on the part of the captains.  It was a lot of fun and way more interesting than even I had suspected it would be, and that was without the advanced “gamers’ rules”.
  • The dentist was was fine.  Expensive, but fine.

It was a pretty good week, on the balance; I cleared a couple of irritating things off of my plate and got to play board games with people, so, y’know: pretty peak retirement living.

Weekly status update [0019/????]

A pretty quiet week, overall.

  • Still very light on the TV (I watched maybe two episodes of Brooklyn Nine-Nine) and no puzzles at all.
  • Video games, though, I played a lot.  I spent an entire day playing Let It Die, and played a lot of it in the gaps throughout the week too.  I also made a lot of progress in Assassin’s Creed: Brotherhood; I’ve set aside Horizon: Zero Dawn for the moment.  I made some more progress in Shining in the Darkness as well, but didn’t play it a whole lot.
  • I also read quite a bit.  I tore through Anthony Bourdain’s Kitchen Confidential for the first time; I feel that writing up an article on it is a little too much whistling past the graveyard, given his recent passing, but it’s an excellent autobiography and excoriation of the restaurant business.  I never really watched any of Bourdain’s shows, but having read the book I’m actually more interested in them now.
  • We had an extended game night Tuesday.  It gave me something of an epiphany.
  • I was more social than I usually am; along with the board games on Tuesday, I went to A Thing Saturday night, had a friend hang out most of the day Sunday, and had dinner with an old coworker just a few hours ago this Friday evening.  It was nice seeing everyone.
  • I spent a lot of time working on my music collection.  I’m still way, way behind on having it all nice and tidy, but every little bit counts.
  • Down a size on my pants: keto, woo!

Yeah; nothing terribly exciting, that’s for sure.  But I’m still very content with the slow rhythms of my retirement nineteen weeks in.  This bodes very well for the future.

Cardboard pushing down on me

Tonight was an extended game night, the first we’ve had in a while.  We played The Princes of Florence, one of my favorite games of all time.  And I was so stressed out the entire game that I’m a little surprised I didn’t have an actual panic attack.

I consider Android: Netrunner to be one of the finest game designs I’ve ever experienced.  I also just flat-out can’t play the game with any seriousness; the act of play stresses me out so much that I feel completely exhausted, wrung out, useless after even a single match with someone.  I enjoy teaching the game, but playing competitively?  I just can’t do it.

What do these two games have in common?

They’re both driven by knife’s edge decisions.  Winning or losing often hinges on bidding just once more–or not–in Princes, on making that daredevil run against an unknown server–or not–in ANR.  And they both have many of these kinds of decisions over the course of a single game.  Any one of them could secretly be the one that costs you the game, and both games make you painfully aware of this fact; it tends to be in the final accounting in Princes, but you often just flat-out lose ANR if you make the wrong choice.

This sort of super-tight decision-making process does not go well with my demeanor.  Anyone who has played more than a couple of board games with me learns two things pretty quickly:

  • I’m delighted to teach you a game and help you in your first couple of plays, and
  • I am really, really competitive once you know how to play.

I manage to hide a third thing most of the time in my adulthood, but sometimes it becomes obvious too:

  • I’m a sore loser.

This is a holdover from a childhood spent for the most part as the only kid in the family, a childhood where people made the crucial mistake of letting me win games that I shouldn’t have won just to keep me happy.  I have worked hard over the years to get over this particular problem, and I’d say I’m about 60% there at best.

It doesn’t help the situation that I’m pretty damn good at most board games, even when I’ve never played them before, and so have a high winning percentage; that just makes the voice in the back of my mind think that I deserve to win more, and makes it petulant when I don’t.

In fact, I wouldn’t be surprised if part of why I love teaching games so much is that it is an inherently imbalanced situation: I’m more familiar with the game than the people I’m teaching, by definition, and so am all the more likely to win.  Ugh.  (Fortunately, I also enjoy teaching other things that aren’t about winning or losing, and love learning from people who know more than me, so I think I’m only somewhat horrible here, not completely so.  Still: ugh.)

So: tonight’s game of The Princes of Florence was with four other players.  Two were new to the game and two had played before.  One of the returning players got into a very good position by the second turn (of seven) in the game, and I didn’t like how the future looked from that point on until the absolute last moment of the game.  I was actually rocking on the bench where I sat the entire, a giant ball of stress-wires firing constantly in my head.  Said returning player commented that he had never seen me so freaked out at a game.  (It’s true; he and I never played competitive Android: Netrunner, or he would have seen it before.)

I ended up winning by a small handful of points, so the little voice in the back of my head says, hey, all that stress was worth it.  You won, right?  But that’s definitely wrong.  Like I told another of the players–one of the two who had never seen the game before, but who came in a strong third–I probably play at somewhere around 90% of my hypothetical “peak skill level” when I’m not stressed out and hyper-focused on the game, rather than the 99-100% when I am.   But the experience is at least ten times more enjoyable for me when I’m not buzzing in semi-terror at every move of the game.  Is performing 10% better at the cost of feeling like I need to take a two-hour cold shower afterwards worth it?  If lives were on the line, perhaps.  For an evening out with friends?  Absolutely not.

A game I love and play a lot is Dominion.  It has a large strategic depth as well, but also a lot of randomness, brought on by the shuffle of the cards.  I stopped playing Dominion at that 99% level ages ago, because the luck of the draw had a much larger effect on my wins and losses than that 10% improvement.  And because of that I can play Dominion back to back for hours, winning and losing and having a great time the whole way through.

I need to be able to play like that with every game.  And maybe, hopefully, spelling it out like this will help; the first step is admitting you have a problem, after all.

As it is, if I don’t play Princes again for another six months or so, I’m fine.  I’ve had enough of its knife’s edge for now… at least until I figure out how to blunt that blade.

Weekly status update [0017/????]

I had a couple of conversations yesterday evening about my blog; I was at a social going-away party thing that had a lot of people I hadn’t really talked to since before I retired.  And it made me realize that in some ways, yeah, this blog is exactly the sort of obligation I’m trying not to have this year.  I’m not gonna lie.  Sometimes it’s hard to come up with something even semi-interesting to write about, and I feel that as a sort of weight around my shoulders.  But I also realized that a little obligation, a little “hey, you need to do this at least a couple of times a week” is actually a good thing.  Never mind the practical, useful side of it, the fact that writing here is good de-rusting for whatever future tippy-tappy endeavors I embark on.  A tiny bit of discomfort that results in something that others seem to enjoy?  That’s the best kind of obligation.

  • I don’t think I even cracked a puzzle book once this week.  That might be a first since retirement.
  • It’s because almost all of my time has been spent reading.  After finishing off King’s The Outsider, I immediately put his “crime trilogy” on hold at the local library.  It was a long weekend, so I couldn’t get them until Tuesday, but snag them I did.  I’ve already finished the first two and plan on spending the rest of today reading the third.
  • I got them in large print, too.  It’s nice.  I had already jacked the font size way up on my Kindle back when I read the first Wheel of Time book, and having something much like that in a physical volume is handy.  Unfortunately not a lot of my favorite genre (science fiction) gets large-print editions, so I’ll have to enjoy this luxury while I can.
  • I didn’t really watch TV either.  I did play some video games, but it’s mostly the usual free-to-play suspects.
  • Keto’s going well.  I still haven’t weighed myself, but I had the most important signifier Friday morning: the shorts I had been wearing off and on the last few weeks were loose enough I had to hitch them up repeatedly at Walmart.  Woo!
  • I saw Deadpool 2 with some good friends from work last Saturday.  It was… exactly what I wanted out of Deadpool 2.  If you saw the first, and thought of it as “a comic book movie cranked to 11,” then Deadpool 2 was the same thing cranked to 13 or 14.
  • No further movement on the “getting rid of boardgames” front to report.
  • Dove deep into reading about modern abstract boardgames again, which happens every six months or so.  The result this time was some code changes to Giles to make one particular game more flexible.  The desire to implement a whole new game or two has mostly passed, unfortunately, but even this little bit of programming felt good.
  • Still no actual prose on a page, although stuff is aggressively percolating.  Soon.  Soon.

Soon.  (Man.  That doesn’t even look like a word to me now.)

Letting loose the cardboard dogs

I’m currently in conversations with a large Internet board game resale site about giving up the vast majority of my board game collection.

Those of you who know me know that I have an enormous set of games.  Somewhere north of 2000, if my logging on BoardGameGeek is to be believed.  And while there are games in there that I would be loath to give up–my copy of Princes of Florence has genuine sentimental value, for instance–they are few and far between.

I’ve gone back and forth on this a lot over the last year or two, but the facts are:

  • my house overfloweth,
  • my time at the table has dropped dramatically since retiring, and never really supported the meatier games in my collection, and
  • moving this collection to wherever I end up going after North Carolina would be… tricky doesn’t even begin to cover it.

The idea of paring that enormous collection down to less than a hundred or so “essentials” really appeals to me.  I love my board game collection, don’t get me wrong, but in the end it’s just stuff, and worse, stuff that isn’t getting used.

I have no idea if this particular stab at reducing my collection will succeed; it requires driving halfway across the country with a truck filled with board games, not to mention getting a good enough price for said games to make the trip worthwhile.  There’s an eBay consignment shop in town that I need to talk to as well, but anywhere like that is likely to have a problem with the volume… not to mention the fact that some of the games just wouldn’t sell.  If I’m shedding my collection, I want to shed it pretty much stem to stern.

Fortunately, I’m not in a rush.  I can look at different options and see what will work out best.  And, hey: if everything else fails, there’s always bonfires.