Weekly status update [0063/????]

Let’s not even pretend.

  • I had surgery to remove my gall bladder Thursday morning. One of my old coworkers was kind enough to wake up before 6am (thanks, Jon!) and take me to the hospital; I was back home before noon, and now sport four sweet incisions on my belly that look like they were sealed with Krazy Glue. (I assume it’s super expensive medical-grade Krazy Glue, but Krazy Glue nonetheless.) Apparently the doctor was quite impressed with the size of the gallstone that had started to cause me problems, so I was quite lucky that the attacks had only started very recently. Anyhow, I drove myself to Walmart Friday morning and have been up and about (barring the occasional nap) ever since I got home, using heavy duty painkillers like, uh, the over-the-counter ibuprofen I used to take every night anyway. Sure, my lower stomach hurts quite a bit every time I stand up, sit down, or otherwise flex those muscles, but, y’know, it’s just pissed that there’s bits that have gone missing. Barring some catastrophic setback, as recoveries from surgeries go, this one is gonna be easy-peasy. Thanks to everyone for the well-wishes and checking-ups, both friends and family.
  • In other news, the long darkness of NickCapricorn’s Twitch channel is over, by which I mean he finally beat the hot mess that is Final Fantasy II late last night (or early this morning, depending on how you count it). I was co-pilot for almost all of the 37+ hours he played the game, and it acted as a constant reminder of why I should never, ever touch that miserable mess ever again in my life. (It’s the worst game I’ve ever beaten, I think, and I’ve beaten it three times: the Famicom fan translation that Nick was playing, the PlayStation Origins release, and the Gameboy Advance Dawn of Souls version.) He’s moving on to Shantae next at LisaLiisa‘s request, which is a game with its own problems… but nothing like FFII.
  • As I wrote about earlier this week, I also finished up a long game of my own on my stream, one that was much better than Final Fantasy II for about ninety percent of its length and then almost as bad right there at the end. You can read about that experience (and my thoughts on a particular brand of late-’80s game design) here.
  • We had an extended board game night on Tuesday where we played Concordia, which is still my favorite board game of all time. This was the first time we played with what I’d consider significant alternate rules; we used the “wine and cloth” Senator purchase row, along with the “Ægyptus” map board, which has several special rules on top of its quirky sail-down-the-Nile layout. One of the players was new to the game but had established that he picked up this sort of thing quite easily, and everyone had a great time. (Yes, I won, but that’s not why I enjoyed it so much.)
  • Despite still being under mild anesthetic effects, I managed to play a game of Dominion Thursday night online with friends thanks to the magic of dominion.games. I… kinda crushed them? It was nice having a computer arbitrate all the cards rather than having to fiddle with Tabletop Simulator, that’s for sure.
  • I continue to poke at Picross 3D Round 2‘s post game slowly but surely. It’s gotten brutally hard for some puzzles; I know I could dial the difficulty down, but… no. I simply can’t.
  • Dave Eggers’ The Parade was a fine, if unexceptional, short read. I have a stack of other books I checked out from the library, expecting a longer convalescence period than I’m likely to actually have, so I’m not sure how many of them I’m going to really get to.

Now it’s mostly just a matter of recovering further. The oddest result from my anesthesia, by the way, was that I got way worse at typing for about twenty-four hours. My best explanation is that Colemak is nowhere near as “deep” in my brain as QWERTY was for most of my life, and so I kept forgetting just where the damn letters were. Seriously, though, I was typing at something like half-speed until yesterday afternoon. It was weird.

Weekly status update [0062/????]

Ugh. I’m pretty sure I’m having a (mild) gall bladder attack right now, one that woke me up after only getting four or so hours of sleep. It’s not so bad that I can’t function, which is a nice change from the previous ones, but: can this damned thing be out of me already?

  • My streaming adventures continue apace. I’m still playing Destiny of an Emperor, which sadly decided for its last hour or so to become way, way too hard. A total party kill after a long, grueling path through a series of caves set me off on stream Friday afternoon, with a non-trivial amount of cursing. It’s all the more painful because, up until this point, the game has been a lot more fair than other titles from its time period. You were so close, game designers. So close.
  • Speaking of which, I got my first subscriber who is not someone I know personally, a major milestone for any Twitch affiliate. That prompted me to take the time to finally make subscriber badges (for those unfamiliar, they appear next to your name on my stream’s chat, based on how long you’ve subscribed) and the first emote assigned to the channel as well. I actually did the first draft of the pixel art on-screen, although I spent much of the rest of the day tweaking the badges bit by bit until I was happier with them. Behold:
Four subscriber badges showing a gradual sunset, plus a larger emote image of a Black Belt from Final Fantasy III brandishing his arms.
Hopefully I don’t have to explain the whole sunset thing, given my Twitch username… and, yes, I’m still taking those sweet, sweet free Twitch Prime subscriptions if you want these.
  • An online friend of mine has been interviewing at various big tech companies over the last couple of weeks, and that includes the one that once paid me moderate-to-substantial sums of money. Her experience was… negative, in several very stupid ways, which is deeply frustrating. This is not the first time that I’ve sent someone that company’s way to have said company stumble, and stumble hard, on the whole process. Ugh. Fortunately for her she already has one competing offer and is likely to get another in the next few days, so it’s not all bad, but still: get your shit together, former place of employment.
  • After not really touching them for a bit, I’ve swung back to puzzling some more. It’s been mostly digital; I’m still working my way through Picross 3D Round 2‘s post-game puzzles, which continue to be really hard, so much so that I generally can only tolerate one or two of them a day at most. I’ve also been poking at Mario no Picross 2, a Japan-only picross game that I’ve been playing off and on for over a decade now. It overcomes the limitations of the Game Boy’s screen size by making the full images out of four 15×15 quadrants which are solved individually. It’s a great game, but strictly for Picross Maniacs Only, as it starts harder than anything in the original Mario’s Picross–a game I’ve 100%ed at least twice–and escalates from there.
  • We finished up our Normal difficulty run-through of Earth Defense Force 5 and pretty much immediately started playing it through again on Hard. One of the regulars reminded me just yesterday that we actually also have the paid DLC missions to play through, which are always way harder than the core story missions, so hopefully we’ll be able to play again soon; we’ve had scheduling issues the last several days.
  • The usual Thursday evening digital tabletoppery occurred, this time with the son of one of the regulars joining us. We played Fine Sand, which is still a perfectly okay game, then switched over to dominion.games for a game of, well, Dominion. I screwed up in that game thanks to not noticing it was a Colony/Platinum joint but still came in a strong second after lagging hard most of the game.
  • Current attack aside, my apprehension for my upcoming surgery continues to grow. I wish it were already done so that I could be recovering rather than waiting for it to happen.
  • Chocolate Toast Crunch is amazing. It’s like a cereal version of Chuao’s stellar Spicy Maya chocolate bars, but without the cayenne pepper. Easily a top-ten cereal of all time. If you at all like chocolate-y sugar cereals, give it a try; I guarantee you’ll love it. (Guarantee not valid within one parsec of Sol. Limited time offer; some restrictions may apply.)

I feel a bit better after taking the time to write this up; that’s nice, at least. Chances of an early afternoon nap today: 95% and rising.

Weekly status update [0059/????]

Let’s just get to it, shall we?

  • Had my appointment Wednesday morning with the surgeon that will likely be removing my gall bladder. The consultation was short but informative, and I have an ultrasound scheduled for next Thursday to verify that I have gallstones, after which the actual surgery can occur. I’m bummed that it’s taking that long, because this is already messing with my plans to travel back home in April, but “getting healthy” is obviously more important than “fun retirement travelling.” Still: sigh.
  • Still reading Guns, Germs, and Steel. It’s excellent, but like most non-prose non-fiction I’m finding it a slow read. I plan on concentrating on it more this weekend, though, in the hopes of knocking it out.
  • I finished up all of the puzzles in Penpa 2019 that I plan on doing (there’s a type, Number Link, that I just don’t like at all). My total time for the puzzle book was over 3000 minutes, or fifty hours. Not bad for a $14 investment. The longest individual puzzle was a Ripple Effect that took me nearly two hours and still had some errors in it, with a Heyawake–probably my weakest of Nikoli’s commonly published types, not counting Number Link–coming in a close second. I also did a smattering of other random puzzles from various books and magazines, but I’m taking a bit of a break after the brain-squeezing pain that those last puzzles in Penpa 2019 gave me.
  • An extended game night on Tuesday led to me playing El Grande for the first time ever, which I wrote about here.
  • We beat Earth Defense Force 4.1, and have moved on to Earth Defense Force 5, which is excellent so far, and different enough that it doesn’t feel like “more of the same” immediately after its predecessor. That said, I’m planning on taking it a bit slower than EDF4.1, which I came close to burning out on several times over the last few weeks.
  • I still watch Twitch on the regs (and I stream most evenings as well). I’ve been staying away from Landail’s channel for a variety of reasons, but I had to come back this past week, as he was playing Mario Golf for the Gameboy Color. It’s a game I convinced him to add to his list of RPGs, and I felt an obligation to watch him play it. The number of people who wandered into his channel and were baffled that he was playing a golf game was… impressively high. He beat it just an hour or so ago, as of the time of this writing, and seemed to really enjoy it despite the fact that he had never really played a golf videogame before. Mission accomplished, as they say. Now I kinda want to play through it myself…
  • “Classic recipe” Honeycomb: still nowhere near as good as when I was a kid. Cookie Crisp: mediocre. Chocolate Marshmallow Mateys: probably the best cereal I’ve ever had? Being off of the keto diet due to my gall bladder isn’t all downside.

I’m unsurprisingly apprehensive about Thursday, even though an ultrasound is no big deal, because of what it is likely to result in. That said, I want all of this to be over, one way or the other. I’ll post an update here on Thursday (or whenever I hear the news), one way or the other.

Fair play in an unfair world

I played El Grande for the first time tonight, despite owning the game off and on for over twenty years. It was tense, highly strategic, and deeply intriguing the whole way through, and I’m angry that I had never managed to get it to the table before.

But it was clear, during the game, that one of the other players thought that I was picking on them. Specifically, there was a point where I gave a different player–someone new to this whole “complex strategy games” thing–some advice about what they could do; they followed that advice, and then a turn or two later it set up a situation where I benefited greatly1.

My first response to this was something close to outrage. Of course I wasn’t trying to game the system in my favor, and how dare they think that that was the case? But this person hasn’t played all that many games with me and isn’t aware of the precepts I bring to the table.

The first and most important precept is this: I want everyone at the table to have the best time possible. For newer players, this often means giving them suggestions as to what they could do, in an attempt to winnow down the often overwhelming field of choices that modern board games can provide2. For other players, it means keeping far away from their decision process. I tend to err on the “help” side, and try to keep myself in check if I feel like what I’m doing is steering too close to my alpha-gamer tendencies, but of course this sort of thing isn’t perfect.

The problem comes in a game like El Grande where just about every decision a player makes hurts someone else at the table. The game has very few “just good for me” moves; almost anything that improves your position on the board is messing with someone else’s plans, or even directly stealing points from them.

Now, I try to be scrupulously fair with my advice–and I’ll admit that there is almost certainly some unconscious bias as to the hints and tips I give, no matter how hard I try to make that not the case–but when anything I suggest is, by design, going to hurt someone at the table, I can understand why it might seem like I’m trying to inveigle some advantage under the cover of providing in-game suggestions3.

This is hard for me. I can of course just sit back and never provide any advice at all, but I know that for some people that would make for a quantitatively worse experience, and I’m definitely one of those “some people.” I like looking for the great move another player has lying in wait, even when they don’t see it themselves. I think a game’s more interesting when people are playing at close to the same level, and if I can help nudge it in that direction I feel almost obligated to do so.

But I think I need to be more careful when it comes to games like El Grande, where every move has deep and lasting consequences that can sway the game hard one way or the other. It’s a tough line to walk, given my propensity for advice, but a line I clearly need to get better at finding.

Fortunately, everyone seemed to really enjoy the game, even the person who felt picked on, and we had a discussion afterward that (I hope) cleared the air. I don’t like that that had to happen in the first place, though, and I’m going to give serious thought to how I should manage similar situations in the future. Hopefully it’ll result in even more fun at the table for everyone involved, which is right in line with my first precept4. And any game night with no hurt feelings is a better game night indeed.

Weekly status update [0056/????]

The weather’s been pretty nasty here this week. So I guess it’s a good thing I almost never leave the house?

  • My heating system completely failed sometime Sunday night. It took until Wednesday for it to get fixed; it was just a blown fuse. Fortunately my landlord loaned me some space heaters in the interim.
  • Played lots of videogames. Along with finishing Horizon: Zero Dawn, I’ve also made my way through Batman: The Telltale Series, which was quite good, and started on their Game of Thrones title. Plus there’s the most-nights EDF4.1 pew pews, and Overcooked! 2 on Thursday.
  • So far so consistent with Tabletop Simulator on Thursdays as well; we played Aeon’s End again this week. And Friday night was a “shorter games” game night at a friend and old coworker’s house; we played a bunch of different things. The highlight was an extremely tense game of Tempel des Schreckens where I had to do some of the most creative, wheeler-dealer lying I’ve ever had to do in a social deduction game. I also bounced hard off of Deja Vu, bailing on the game after a single round.
  • I’ve been slowly reading Sarah Rees Brennan’s first “Lynburn Legacy” book, Unspoken. It’s… fine, but definitely not the lightning in a bottle that In Other Lands managed to capture. I also read Auggie & Me, a collection of three short stories that paint in some gaps in the narrative of Wonder. Inessential but quite readable.
  • The third season of The Expanse was excellent through and through, and I am delighted to see that it’s been picked up by Amazon Prime for at least one more season. The only other thing I’ve been watching is keeping up with Brooklyn Nine-Nine, which feels just as good after the network switch as it did before.
  • I actually did some puzzles for the first time in a while. I’m almost done with Penpa Mix 2019, having done all of several types of puzzles in the book. I suspect when it’s all said and done the slim volume will have taken me somewhere around 30 hours to complete (but I plan on doing the math to see one way or the other).
  • You know that annoying thing where you know you’re eating properly for, like, a week plus, but the scale refuses to budge even though there’s mathematically no way you shouldn’t weigh less given caloric intake? Yeah. That’s been this week for me. Fortunately I resisted the siren call of “screw this, buy some Biscoff cookie butter at Walmart” that rang in my head most days when I saw the numbers. We’ll see how much longer I can resist.

I’m going to try and finish that first Lynburn book today, even though I find myself putting it down for just about any reason I can devise. Then I think I’ll finally read Guns, Germs, and Steel, a book that has been “things Phil is interested in”-adjacent for too many years to still leave unread.

Weekly status update [0055/????]

Running a little late this week, but it’s for a good reason, honest.

  • Most of my spare time was spent playing videogames, primarily Horizon: Zero Dawn. I’ve been enjoying that game quite a bit. Its controls are (mostly) less janky than the Assassin’s Creed titles I’ve been playing recently, and although I thought I knew where the story was going, it took a couple of unexpected twists that I’ve quite enjoyed. And Aloy is a delightful main character, a smart, self-assured young woman who is supremely competent at beating the tar out of robot dinosaurs. More like her, please.
  • Evening EDF4.1 runs continue apace. I’ve still been streaming several of them… but no one comes to watch, so I’ll probably stop doing that sometime soon.
  • I’m a little over halfway through the third season of The Expanse, which continues to be excellent. It’s without a doubt the best “traditional science fiction” show I’ve seen in a very long dime.
  • Thursday night’s Tabletop Simulator play went quite well. The big game was Aeon’s End, a game I had only played once before. I still think it’s a very good game, if a touch slow… but presumably that slowness will abate as people get used to, y’know, playing the game.
  • The reason I’m running late with this: I spent most of Friday hosting Inverse Phase, one of my favorite chiptune musicians and an old online friend/acquaintance. He lives out of an RV now, and parked at my place while we went to JD’s Barbecue for some killer brisket and hit up several thrift shops looking for old tech. (The best thing we found was an original NES controller in good shape, alas… but those are pretty rare.) It was nice to visit with someone, for sure! And you should check out his music. I’m particularly fond of his cover albums; his Pretty Hate Machine song-for-song covers are amazing, and his version of “Drive” I find almost as affecting as the original.

Now to get back to HZD. I’m so close to the end. So close.

Weekly status update [0054/????]

Beep boop.

  • I finished up Russian Doll on Netflix, which was absolutely fantastic and should be watched by everyone reading this. Yes, even you. I also started on season three of The Expanse now that it’s free on Amazon Prime and have been enjoying it quite a bit.
  • As rambled about at length earlier this week, I finished up the last of the Ezio Trilogy games this weekend and am not touching another Assassin’s Creed game until the remaster of III comes out in March. I’m not really looking forward to it–III is not a very good game–but I’ve already decided that I’m not going to be platinuming it, so the experience will at least be mostly casual rather than the completionist torture that the last few ended up being.
  • Most evenings have continued to be filled with playing Earth Defense Force 4.1 online with friends, which is actually a quite pleasant way to fill the time. I’ve even started streaming it on occasion, and several people have tuned in that aren’t personal friends. Exciting!
  • Time spent not on the television has mostly been devoted to reading. I finished up The Prestige, which was fantastic, then moved on to Wonder, which was a nice light read. Then I read In Other Lands by Sarah Rees Brennan, which was so good. Like, seriously. So good. It’s a LGBT coming-of-age portal fantasy novel that’s way, way more than the sum of its parts, and I liked it so much that I did something I don’t know that I’ve ever done before: I read it twice. (I did read another book in the middle, Kim Stanley Robinson’s Red Moon, which sadly was neither part of his Mars trilogy universe nor particularly memorable.) I mean, I’ve re-read books plenty of times in my life; Greg Egan’s Quarantine is basically falling apart due to how many times I’ve read my copy. But twice in the span of three days? Never that I know of. So good.
  • Still puzzlin’.
  • There were mysterious clanky noises coming from the heat pump outside. It took a long time (too long) for my landlord to get someone out to check it, and by that point it was no longer making mysterious clanky noises. We shall have to see if it starts up again. I hate this particular song and dance.
  • Despite the fact that it was Valentine’s Day, I still managed to play a bit of Tabletop Simulator with a friend Thursday night. Won at Dominion, lost at Lost Cities.

Boop beep.

Weekly status update [0053/????]

To misquote The Hitchhiker’s Guide to the Galaxy: “It’s just some week, you know?” With one major exception, which I’ll put at the end even though it happened early in the week, because I like drama.

  • Most of which I spent playing video games. Most evenings involved the B-movie joys of Earth Defense Force 4.1. Late Thursday night I played Overcooked! 2 with a pair of friends who were couch co-op-ing it in Portland and a third friend back in Louisiana, and it works… amazingly well. So few games support a mix of same-room and different-room players, but Overcooked! 2 makes it seem easy. I’ll likely have more to say about the game later, but: it’s great, assuming you have at least one other person to play with. Lastly, I apparently got over the samey-ness of Assassin’s Creed very quickly, because I reinstalled The Ezio Trilogy and spent, like, sixteen hours yesterday playing Revelations. (That’s why this isn’t going up until Saturday; I was up until 6am playing.) It’s… fine? The controls still suck, but Istanbul makes for a fascinating setting.
  • Somewhere between board games and videogames lies Tabletop Simulator. We had the first of what will hopefully be many scheduled game nights with it on Thursday; only one other person showed up, but that’s fine, because there are plenty of excellent two-player games. (If you’re likely to be available at 6:30pm Eastern on Thursdays, hit me up and I’ll send you the appropriate Discord link.) TTS continues to be an utter mess to control, but the ability to play board games every week again makes me put up with its jank.
  • I’ve also been watching a bit of TV; specifically, Russian Doll on Netflix, via a recommendation from an old coworker. It is very good, at least to the halfway point. I should have finished it by now, but see above as to why I haven’t.
  • I picked up a book with a tiny bit more regularity this week than in several months prior. I’m about halfway through Christopher Priest’s The Prestige, which was made into one of my favorite movies of all time (and possibly my favorite Christopher Nolan movie). It’s a very different beast from said film, but quite good so far, even if not very far in I think I would have figured out one of the big twists in both works. (Of course, I know it from the film, so it’s a bit cheaty to say that.)
  • I’ve done puzzles again too. I’ve been working through a Japanese variety book from my favorite puzzle company, Nikoli, doing one of each type of puzzle before looping back to the start of the book. I’ve done 17 of each now, and the difficulty progression is real. When I started, the dozen puzzle types took me a total of around thirty to forty-five minutes to finish, or three to four minutes a puzzle. The last loop was over three hours, breaking fifteen minutes a puzzle, although really it’s one or two types that take me 30+ minutes along with some that are still pretty quick to solve. This is my regular reminder that puzzles are crazy cheap entertainment; I’ve put something like 20-30 hours into the book, paid ~$14 for it, and still have another 10+ hours to go.
  • The diet’s been very swingy recently, and I decided that–at least for the moment–the positive-feedback parts of having a scale outweigh the negatives of becoming a numbers-driven beast. So I bought one, and promptly got back on the wagon, and apparently lost 10 pounds in four days. A lot of that is excess water-and-waste weight, but still, it was the shot in the arm I needed to get back on the stick more consistently. And I have no compunction about putting the scale in the closet if it starts being a bad influence.
  • The major exception to the not-much-new: I did my taxes last Saturday, and was pleased to see I’d be getting money back from the federal government for the first time in years. And then… I got another W-2 on Monday, for a deferred compensation plan that apparently is tracked in a completely different way than I expected. Oops. Now I have to file amended tax returns for both the state and the IRS. I was in a flop-sweat panic for a while on Monday, until I did the numbers… and realized that it means the US Government owes me another thousand dollars because of the second W-2. With them owing me money rather than the other way around, I’m a lot less worried. I’m gonna wait until March to file the amended returns, just in case something else comes in… and I’ve learned my lesson about doing my taxes early, I guess. Bleh.

I’ve said before that I’m pretty change- and surprise-averse, and this week epitomizes that sort of thing: a lot of “much the same” along with one “oh sweet merciful deity what I have I done?” moment that makes the whole thing stick in the mind. At least for now. I’d say that a little variety is a good thing… but I’d definitely have preferred this been a dull week from start to finish.

Weekly status update [0051/????]

The author stares silently at a calendar, a dazed look on his face.

  • Much of this week was spent watching HBomberguy’s Donkey Kong 64 charity stream for Mermaids. I read about it after-the-fact and am slowly catching up on it… but the stream’s close to 60 hours long, so even watching it at 1.25x (for the gameplay parts) and 1.5x (for the “just chatting parts”) is a whole lot of time. It’s been really good so far, though, and a pleasant change from the usual negativity and vitriol on the Internet.
  • Speaking of videogames, I’ve actually been playing them again quite a bit this week. I finally finished up Shining in the Darkness this weekend, played a bit of this and that earlier in the week, then settled in on trying to finish the PS4 remaster of Assassin’s Creed: Brotherhood (or, as I like to call it, Assassin’s Creed 2.1). I made some serious progress in it, but am putting the game away for a day or two thanks to playing so much my right thumb hurts. I even played some online co-op Overcooked! 2, which was just as fantastic as I thought it would be.
  • We had a game night on Tuesday at Fercott Fermentables. It was just three of us, but we had a great time playing Aeon’s End, a quirky co-operative deckbuilding game. I liked it quite a bit more than I thought I would going in, and I actually had pretty high expectations. I also managed to play a pair of games of ConHex on Tabletop Simulator with a friend… which mainly just made me long to play more stuff on TTS more frequently.
  • I haven’t talked much about my diet since I’ve returned from Louisiana, but never fear: I’ve actually been sticking with it after the first few days of “travel is stressful and I don’t need this too” justification. (I mean, travel is stressful, but it’s still a justification for bad behavior.) I suspect I’ve taken off all of the weight I put on during my near-month back home, and maybe a little extra? I continue to not weigh myself due to the way that tends to mess me up, but pants sure seem to be looser…
  • …and speaking of food, I had dinner last night with one of my good friends and old coworkers. His last day at the company was this Thursday; he’s moving into the world of small business, helping his wife run a local veterinary clinic. I am extremely interested to see the similarities and differences with our experiences, although obviously there are a tremendous number of fundamentals that are already quite different for the two of us (family vs. single, working vs. not) so I don’t think they’ll actually be all that comparable. I wish him the best of luck, and we plan on having dinner on the regs to catch up, compare, and enjoy tasty Tex-Mex.

You walk away slowly.  He doesn’t seem to notice, his eyes still fixated on the flimsy cardboard-and-paper construction. “Hang in there!” it blandishes. Hang in there indeed. 

Et tu, Kiesling?

As I mentioned in last week’s roundup, I played Azul for the first time on Friday. And my reaction to it, by the end of the second round, was viscerally negative. I was absolutely Not Having a Good Time, and boy did it show; both of the other people at the table could tell that I wasn’t happy. I ended up in a distant third, which isn’t surprising for a first time playing a game I didn’t fully understand when we started, and I was bitter. Not at the loss, not really, despite that being an issue for me; it was at the game itself.

We ended up talking it over afterwards, and almost as an afterthought, I said that I felt I would have enjoyed it much more as a two-player game. Something dawned on me as I drove home from my friends’ house: why Azul, like Photosynthesis before it, was the sort of game that I would likely never be comfortable playing any way other than head-to-head.

There are certain board games that are mostly non-confrontational. Race for the Galaxy is a great example; you can definitely play better if you have a grasp of what your opponent’s going for and make use of that knowledge, and there is a tiny bit of blocking that you can do by holding onto cards across shuffles, but fundamentally it’s a game about building a better, faster, more efficient engine than the other people at the table. You can never be too angry when someone doesn’t pick the phase you wanted them to, because you could have always picked it yourself, ya damn leech.

Then there are board games that are very explicitly confrontational and wear that on its sleeve. I don’t sit down to play Risk 2210 to shower cuddles onto my opponents; I come to destroy. The same goes for a game like The Resistance, where a huge part of the experience is calling people liars and trying to verbally manipulate your friends. If you’re not in a confrontational mood, well, you probably shouldn’t play one of these types of games to begin with, and so I come into them with the knowledge that it’s going to be nasty and don’t feel put off by that experience.

Some games allow you to explore multiple strategies, both antagonistic and peaceful. When there are options, I almost always go for a peaceable approach. Part of that is because it suits my temperament more, and part of it is because I have a long and storied history of being ganged up on as “the guy at the table who knows the game,” so presenting myself as meek and non-threatening is useful to keep me from being obliterated by multiple focused death beams coming from everyone else at the table. I tend to avoid attacks in Dominion in favor of engine-building, and fight as little as I can get away with in Antike II.

Games like Azul and Photosynthesis trip some sort of Uncanny Valley switch in me, though. They have the trappings of a non-confrontational game: build your stuff! Make pretty patterns! And they seem to allow you to play in a way that doesn’t completely antagonize your opponents. But it quickly turns out that the best strategies are to mercilessly screw everyone else at the table over at every possible moment.

We played New York Slice precisely twice and set it aside because it was so confrontational, and something similar happened with Imhotep. But I’ve realized that it’s not just the combination of the confrontation and the cognitive disconnect, although that definitely plays a big part. It’s also that the maliciousness in these games feels deeply targeted. It’s not just that you’re punching someone over and over, it’s that you’re picking people to punch. And it turns out there’s a handy solution to that problem: playing with only one other person.

One of my favorite games is BattleCON, which is a “luck-free” simulation of fighting videogames like Street Fighter II or BlazBlue. And thinking about why I absolutely love BattleCON, which is as confrontational as a game can be, helped me understand what was going on in my subconscious a bit better. The fundamental goal is to beat the crap out of your opponent, to outguess their moves and land the perfect combo. So of course I’m mentally prepared for that when I sit down.

That means that the real outliers are the Risk 2210s and the Cthulhu Wars, where I don’t mind multiplayer confrontation. And I think that the difference comes down to several things:

  • The heart of the game is conflict, not construction. In Risk 2210, you know there’s gonna be a lot of fightin’. Azul looks like it’s just about playing pretty pieces on your board and scoring, but really it’s about putting your opponent(s) into bad situations.
  • Luck mitigates and makes stories. You keep picking on me but rolling low? That’s funny and memorable. In a game like Photosynthesis, there’s nothing I can do to stop you because there’s no way to “luck out” of a bad situation.
  • Conflict-hearted games are inherently more social and more political. “I won’ t fight you this turn if you don’t fight me next” is a common sort of deal that you’ll see made at the table in those games. I think it’d be really weird to hear that at a game of Azul! Yeah, political games come with their own whole suite of issues (which I may write about at some point), but it feels right in a game like Risk in a way that it doesn’t in a “secretly cutthroat” game.

And so: I feel like I should, and will, revisit some games I’ve been dismissive of, like Imhotep and Azul. But I’m gonna do it with only one person at the table, and with the certain knowledge that, no matter what the game may look like, it’s really a knife fight in disguise.