Guide to the Cardpocalypse, part one: Intro and equipment

We had another game night last night–the first time since I’ve retired that I got to play games two Tuesdays in a row–and we ended up playing trick-taking card games for most of the night.  I was shocked to learn that those two games, Oh Hell! and one of my own devising, were the first times Chad had ever played a trick-taking game, and I already knew that another one of the regulars had only played them two or three times before.

Trick-taking card games are, I think, one of the best ways to spend an evening with friends.  I love “proper” board games to death, but I’ve sunk something like four thousand hours of my life into trick-taking games–mostly Bourré, being a proper Cajun boy and all–which is probably roughly equal to the time I’ve spent playing literally every other kind of game I’ve ever played.  So you could say I’m a fan.

I mentioned yesterday evening that I consider a solid command of a bunch of card games an essential skill; a deck of cards is pretty much universally available, either in someone’s house or the nearest gas station or convenience store, and cards remain the most versatile piece of gaming equipment I know.  (Six-sided dice are the only other things that come close.)  Armed with a deck of cards, you can stave off boredom for yourself… or up to seven or so other people.  You’ve just gotta know what to do with them.

So: I’m starting up a new series of posts, a “guide to the Cardpocalypse.” It’s a set of games and concepts I feel every person reading this blog should learn.  Armed with these and a simple deck of cards, you should be prepared for all eventualities.  Give or take an apocalypse.

The equipment

As mentioned above, you can get a deck of cards just about anywhere, and in a pinch gas station decks will do.  That said, spending a few bucks on a decent set of cards will pay dividends.  The act of shuffling a nice deck of cards is a way to bring pleasure to a large subset of humanity (myself included); that deck you have in the back of the closet that’s been used 100 times, with the nick on the Queen of Hearts, should probably be retired.

If you’re cheap, go for the better plastic-coated cards, like Bicycles or Bees.  There are two general sizes of cards, “Poker-sized” and “Bridge-sized”; most people are only familiar with the former, but the narrow profile of Bridge-sized cards make them way better for games like, well, Bridge, where you have to hold 13 cards in your hand at the same time.  If you can only buy one and have both available, buy those.

A little bit more money in the short term will save you a ton in the long run, though.  Good plastic playing cards will last years of play (particularly if you wash them occasionally… yeah, it sounds dumb, but it works), and a pair of decks of plastic cards isn’t much more than their inferior plastic-coated relatives.  I’ve gone back and forth over the years since KEM got bought out, but I’ve come to prefer the Da Vinci over the Copags by a bit.

You’ll note that both links above are to “large index” cards.  That’s intentional; in general, if you let older people play card games with you, they will teach you a lot while mercilessly crushing you.  Be nice to their eyes (and also people like me with crap vision).

You also want a minimum of two decks of cards: one that’s being used to play while a second deck gets shuffled by someone else at the table.  There are also several very good games that require the components from two decks of cards with identical backs; I probably won’t be covering them in this series, because that’s a little fancy for a Cardpocalypse, but consider ordering two of the same Da Vinci or Copag sets so that you’re set up for this.  In general, though, you’ll want the two decks you’re using to have different backs to minimize confusion at the table when the cards get messy, as they inevitably will.

 Next time

I’m going to save talking about actual games for two posts from now, because I want feedback before then.  The next post will be about general card-playing etiquette; in the coming Cardpocalypse, you don’t want to get murdered by an opponent because of bad dealing habits.

So: What games do you think are essential parts of the guide to the Cardpocalypse?  I’ll be covering trick-takers, of course, but also games like Rummy and Poker (which isn’t a card game, but we’ll get to that later) and even single-player pastimes like various solitaires. “Kids’ games,” too, although preferably ones adults can play without losing their minds; War is decidedly not on the list.  And I’m open to what games should be talked about.  I have a good idea as to what trick-takers I want to cover, but the rest of the field is a lot more nebulous.  Comment away!

7 thoughts on “Guide to the Cardpocalypse, part one: Intro and equipment”

    1. As much as I love Bourré, it’s got some dumb rules that make it a hard sell. Spades (for some definition of that game… no one agrees) and Hearts for sure.

      Contract Bridge is a toughie. I think it’s possibly the best card game ever… but it is 100% a lifestyle game if you’re at all serious about it. Bidding conventions dominate so strongly that if you don’t use them you’re dooming yourself, and that feels like just too much for a Cardpocalyptic game. I think I’m going to use 31 as the “slightly more complicated” bidding game on top of Spades.

  1. Reading this late, but I’ll note that Poker-sized cards being more common feels like a regional thing. Here in the UK, I think I’ve seen Bridge-sized (the slightly narrower ones… you forgot to mention this in the post, btw) more commonly. Very important at large hand sizes (10 or higher), but still noticably nicer in the 5-7 range.

    Also (and I’m reading this before the others, so you may have already failed this), I’m wondering if you’ll be able to manage to write the post about Hearts without mentioning why you don’t particularly like it…

    1. I tweaked the wording to make it more clear why Bridge-sized cards are better for Bridge. Thanks!

      I actually haven’t written the entry for Hearts yet. I do think it’s an important game to know, even if it’s not one of my favorites.

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